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Edited by A 3 Legged Goat: 1/25/2013 2:24:17 AM
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ODST Invasion Development Thread

[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote] The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well. [u][b]Design - v.2[/b][/u] [i]The following phases are subject to change[/i] [u]ODSTs drop into the city to disable a Covenant bomb[/u] [b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each [b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in [b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city [u][b]Checklist:[/b][/u] [ ] Map Name [ ] Map Fiction/Story [ ] Objectives [ ] Terrain/Location [x] ODST aesthetic palette [x] List of unique features to incorporate [ ] Blueprint [ ] Forged Map

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  • Don't be a docuhebag to Goat or I'll fly to America and make you regret you said that. Like he said Invasion maps are stupid hard to make, or at least properly. Maps, so to say, can get in pretty quickly on matchmaking if they have had enough time in customs.Heck even one of my collaborated maps with a good friend of mine is going in matchmaking in the June update (Federation Square.)

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