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Edited by A 3 Legged Goat: 1/25/2013 2:24:17 AM
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ODST Invasion Development Thread

[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote] The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well. [u][b]Design - v.2[/b][/u] [i]The following phases are subject to change[/i] [u]ODSTs drop into the city to disable a Covenant bomb[/u] [b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each [b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in [b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city [u][b]Checklist:[/b][/u] [ ] Map Name [ ] Map Fiction/Story [ ] Objectives [ ] Terrain/Location [x] ODST aesthetic palette [x] List of unique features to incorporate [ ] Blueprint [ ] Forged Map

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  • [quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] A 3 Legged Goat That is of course assuming Invasion makes it into Halo 4.[/quote] Doesn't look like it dude. I believe they're keeping MM spartan only. Of course, that just going off the vague half-statements they've been letting out. How come I haven't seen these maps over on Blueprint yet? I looked for them, but all I could find authored by you are 4v4 maps. [/quote] They never made it passed concepts. I had a stream up for several months showing the forging process behind these maps. It was very difficult to come up with something even remotely playable. When a concept starts working out I'll send it Blueprint's way for sure. But till then I'd rather not post incomplete designs. I did that back in 2010 and ended up releasing 12 versions of the same map. That gets messy fast.

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