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Edited by A 3 Legged Goat: 1/25/2013 2:24:17 AM
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ODST Invasion Development Thread

[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote] The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well. [u][b]Design - v.2[/b][/u] [i]The following phases are subject to change[/i] [u]ODSTs drop into the city to disable a Covenant bomb[/u] [b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each [b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in [b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city [u][b]Checklist:[/b][/u] [ ] Map Name [ ] Map Fiction/Story [ ] Objectives [ ] Terrain/Location [x] ODST aesthetic palette [x] List of unique features to incorporate [ ] Blueprint [ ] Forged Map

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  • [quote][b]Posted by:[/b] ryanw96 [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] ryanw96 I had an idea with an ODST style invasion that uses the pelican you made but like you stated it is 1500 and I don't even know which part of forge world I was going to use. Oh well, you're a better forger than me.[/quote] I [i]really[/i] wanna keep the pelican. I just don't wanna build a plaza again. The pelican needs a huge plaza and that takes away the city feeling because I wont have enough walls to do buildings. [/quote] I was going to have the players spawn in the pelican with jetpacks and have them fly down to the territory/bomb spot. Every time I thought of it I thought of balancing issues.[/quote] There are so many interesting ways to spawn players in a city map. I think I'm actually being hindered by sticking to my way.

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