Why do you insist on making new activities so hard they only result in you tuning these later after negative feedback.
Like the jobs with limited revives.
You know it’s going to be a disaster with matchmaking.
The only way of achieving rewards is luck you drop through with a decent fireteam.
Why do you keep over compensating by making things so difficult it takes the fun from the game?
I really begin to wonder what goes through the mind of the designers.
English
#destiny2
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3 RepliesEdited by PandaPapa146: 12/8/2025 5:35:49 AMThis old tortoise loves to pootle about, hunting for hidden treasures, and finding ghosts…whilst enjoying the incredible artwork and environments. Now that I’ve got my light-sabre, campaign done (on Normal), it’s time to go hunting for collectibles again…as per usual. I went into a faction mission set on the lowest difficulty, but, was attacked nonstop by relentless hostiles, or soft-locked into a fetch-and-carry loop (pick up box and transport it via a portal plate to - where exactly??) whilst getting blatted nonstop from every angle?! No! That’s not how I want to play…or be played! 🧐 The nonstop nonsense of the Neomuna Overtuna mode is just simply ridiculous! For the few who crave the N.O. vibe - fill yer* boots! For the rest of us - knock it off! 👈 FYI: previously, I advocated for an OPTION for an invincible mode - so I could go collecting without being disturbed by hostile forces. And if that was too big of an ‘ask’, then give me a marker to wear, eg, a glow or something, so that I’m not targeted by hostile forces. K.I.S.S. - it ain’t rocket science! 👈 Caveat: maybe I chose the wrong mission type to go hunting collectibles?! If there’s a ‘free roam’ way of doing it - I have no idea where the eff it may be… 🤔 That is all. Ease Slings! 🖖👻 *autobot typo