Stop locking rewards behind absorb difficulty levels.
Shooting tanky enemies that take 5 minutes to kill is not fun.
Being 1-shot by red-bars is not fun.
Revive tokens are not fun.
We are the GUARDIAN. Make us OP. Give us good loot.
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#destiny2
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No it was successful because bungie cared about quality and did not care about increasing the difficulty every chance they get and give people garbage rewards garbage content.