Why do you insist on making new activities so hard they only result in you tuning these later after negative feedback.
Like the jobs with limited revives.
You know it’s going to be a disaster with matchmaking.
The only way of achieving rewards is luck you drop through with a decent fireteam.
Why do you keep over compensating by making things so difficult it takes the fun from the game?
I really begin to wonder what goes through the mind of the designers.
English
#destiny2
-
And they wonder why they can't attract NEW players. They can't even attract the old or existing ones. Can you stick your head so far up your as$ that it goes around a second time? I think this may be proof positive.