I find my self using my abilities, special weapons and heavy weapons to get through everything. Last season I finally got the conqueror title and it was all double special weapons for every activity I beat, because primary weapons don’t do enough damage… I know there are complaints out there so maybe I’m beating a dead horse, but I played destiny 1 and primary weapons felt strong, I didn’t feel like I needed to switch to a special weapon to take down a single yellow bar… now days if you see a yellow bar and pull out your primary, you will absolutely get killed before you get them to half health. And now this season has very little weapon variety to take down champions forcing you into a really weird niche of weapons which in my opinion force you to rely on your abilities more than ever. Which I’m not asking for nerfs to abilities or special weapons, in fact I’d like to see the damage perks at-least on primaries do more, so that after you get that first kill in high end content you feel confident in your primary to secure 1-2 more kills before reloading.
We need higher TTK especially in add dense environments. Destiny has put so much emphasis on the 1% of players, that the game has become so difficult, that Destiny 2 gate keeps itself. Alienating new players who find the combat, movement, and ability play fun rewarding from just experiencing the combat mechanics which is great and keeps me coming back. But that magic dies immediately when they start trying to play meaningful playlists because they soon realize how far the skill barrier really is. In my opinion and in my experience. Meta weapons and meta perks should not be the end all be all of the end game. Having the meta should make everything easier but not necessarily the only way to win. Let us feel like little Gods of war. And when we do optimize that should be the reward of grinding and playing everyday. Yeah my hard core guys are gonna be pissed but there are like what 100,000 people playing if that and I remember a time when millions would log on because it was just fun to play, something should change and I think bringing primary gun play back as well… being primary would be great for the over all community and encourage new players to explore more of the playlists.
-
The problem is less how weak primary weapons are and the fact they still don't know how to do a level system and a difficulty system. Case in point look at all the Renegades activities. It gets to the point that even at 100 weapon stat it takes most if not an entire mag from a burst fire hand cannon to kill a single red bar, so I end up spamming abilities or throwing my sword because it's too time consuming otherwise. They need to stop with activities that grow progressively harder, allow us to overlevel again, or at the very least let us reach the level of the enemy. I don't care what anyone says, the point of a level system is to become stronger, not to gain permission to nerf yourself more for the same amount of rewards or so you can earn the same rewards at a slightly lower difficulty. I don't care that it's "their game and they can change it how they want", if we shouldn't be allowed to benefit from leveling up in the only way that actually matters, they should have no say in how easily we get the best rewards or how frequently. They already strong arm us into playing THEIR WAY every season with the artifact, it's only fair they either make our levels matter again or shower us with only loot we want.