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12/5/2025 9:50:50 PM
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Gunpowder Gamble does not count as a grenade when shot

I found this out when expermenting with Spirit of Verity and Gunpowder Gamble in the shooting range. The damage buff Verity provides only works when the dynamite detonates on its own due to its timer running out. If you shoot the dynamite to detonate it, it will not benefit from the damage buff. Same logic seems to apply to armor mods as Firepower (orb on grenade kill) will not proc when GG is shot, but does when detonating on its own. In relation to this, the recent buff Gunpowder Gamble got is also either incorrect in its description or implementation. [quote] Gunpowder Gamble (Aspect) Shooting the dynamite in midair now increases damage by 50% (5% in PvP), expands the radius, and creates submunitions. [/quote] The effect described does not require the dynamite to be in the air, it only requires the dynamite to be detonated by shooting it. If you shoot the dynamite on while it's on the ground, you will find that it still creates submunitions. If I were to guess, the alternate explosion Gunpowder Gamble now can do with the buff (the one that creates submunitions) is not classified as a grenade whereas the old one still is.
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  • Hi there, Thank you for your report. We have received reports of this issue impacting Gunpowder Gamble ignitions. At this time, we're investigating the cause of this. For any updates on this issue, we recommend viewing our Patch Notes as they become available, posted on the [url=https://www.bungie.net/7/en/News]News [/url]page.

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