just an annoying chore, not immersive, not fun, just tedious beyond belief
why design this way?
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Edited by Cooper: 12/4/2025 1:25:53 PMI thought it was fine, confusing to navigate because the areas are very samey so its alot of trial and error to figure out where to go rather than intuiting it. I got stuck in the hallway once you climbed the structure because I didnt look right and not the obvious symbols that seem to show where to go. (Screw you bungie). The encounter before though, was interesting being a balancing act of getting each orb to being in relatively the same state but intuiting that was entirely guess work. The boss just sucked specifically when your going on the platforms where he has a hitscan weapon it takes 4 seconds to switch the room and you only get 3.5 seconds on the thing itself and that's if your able to activate it properly as it was hyper sensitive and he just doesn't stop shooting you. Like the ideas but execution was pretty bad