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3/14/2024 6:49:37 PM
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Lore-wise, Warlocks are the most powerful, and even the most powerful Titans like Saint or the most iconic Hunters like Cayde couldn’t measure up. In the game though, Hunters are easily the most powerful.
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  • Hunters are not the strongest in game, especially not now. Titans got even stronger with the sandbox changes.

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  • Absolutely not, it’s a hard Hunter Invis meta.

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  • I surprisingly haven’t seen very many void hunters but I might not have been paying attention 😭

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  • Trust me, there’s a lot. Not a lot of Omni users, which is surprising to me. But Graviton Forfeit and Frost-335 have definitely been used a lot. I’m currently using Graviton Forfeit + Rat King with a Disruption Break Prodigal Return. Works like a charm, and I can usually get up to 3 Smokes. Xur’s actually selling a really good Graviton roll if you want to pick that up. I’ll pick it up next time I’m on.

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  • I love muh FR0ST-E55 ‘scrept I use them on Arc with blink cuz that’s what I used in Destiny 1 lol I wonder how it feels on Void- I bet it is good Not a fan of Void though personally- I just don’t like the slower play style that the invisibility advocates toward

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  • You would be surprised… Void is actually a ton of fun with Graviton. I don’t play slow, I like the whole “assassin” play style. I like flanking and going Invis to bamboozle the enemy. But speaking of assassin, I was talking with a buddy of mine the other day and we were saying that there should be a Hunter exotic that lets you assassinate like from Halo. If you didn’t know, Halo had this awesome assassin mechanic where when you walked up behind someone and melee’d them, it was an insta kill. Would be kind of cool if Hunters had the same. My idea: Shadow’s Creep - Exotic Gauntlets: Assassin’s Wit: Punching an enemy while behind them does double damage. You also deal double melee damage while Invisible. This would pair really well with Stylish Executioner and could be a lot of fun to use. Would really make the whole assassin vibe come to life.

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  • Its an AR teamshot meta. Even trials last week became overan with ARs by the end (second place was HCs). Titans spec resil which is now even more important meaning they passively do better by just being a titan. Hunters cant spec to much resil given most builds but now need to due to the teamshot precision requirements. Titans can also take advantage of ARs more than any other class thanks to actium, high mag AR on a titan will become inreadibly strong. Hunter invis has very low length (usually around 5 seconds) and can be spotted easily while also penalizing the hunter by destroying their radar. Either way we can both agree the sandbox and currant state of PvP thanks to the update are S***

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  • [quote]Its an AR teamshot meta. Even trials last week became overan with ARs by the end (second place was HCs).[/quote] What does this have anything to do with Hunters. [quote]Titans spec resil which is now even more important meaning they passively do better by just being a titan.[/quote] Dude, Bungie literally made lower tiers of Resil more valuable. A little bit of Resil doesn’t matter much if you can’t even see let alone shoot the Invis Hunter who’s got the jump on you. [quote]Hunters cant spec to much resil given most builds but now need to due to the teamshot precision requirements.[/quote] Dude, what? They need to have Resil so they can teamshoot with ARs. Right. [quote]Titans can also take advantage of ARs more than any other class thanks to actium, high mag AR on a titan will become inreadibly strong.[/quote] Lmao, it’s a War Rig meta. In what world, bro. It’s 2024 and you’re saying War Rig is strong. [quote]Hunter invis has very low length (usually around 5 seconds) and can be spotted easily while also penalizing the hunter by destroying their radar.[/quote] Hunter Invis is 5 seconds?!?! Lmao, I use Invis Hunter with Rat King in Comp and my Invis is 12 seconds long with Graviton and Persistence. I believe base Invis is 7-8 seconds long. You are completely downplaying Invis. You know, before I started playing Hunter more, I used to see it running rampant in the Crucible and people like you would be going “It’s not that good. People can see you easily.” I knew something wasn’t adding up. I use it, and people literally are walking past me. This paired with a Disruption Break GL and Rat King? People are actually ridiculous saying Invis is bad. [quote]Either way we can both agree the sandbox and currant state of PvP thanks to the update are S***[/quote] 1000%. I was skeptical of the changes. I was hoping that it would be more 140s or at least less SMGs and ARs. Welp, that went to -blam!- because there’s hardly any 140s and now there’s no Fusions or Shotguns to counter the SMGs and Sidearms, and there’s no Snipers to counter the Pulses and Scouts. It’s the absolute worst definition of “more Primary gunplay.”

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  • Going for two hundred stats in the upper 3 is already difficult, all 3 are valuable for hunters with resil typically being the least valuabl but in the current meta resil is more valuable especially in 3s where more people focus on scouts and HCs. Higher resil makes them need the precision shots more which is beneficial. Most hunter players already have full builds and high stat armour ignoring resil making hunters currently a weaker class. In an AR meta where teamshotting is currently rampant actium is actually fairly strong, while others reload you can give cover fire, you always have the extra shots to finish an enemy. Invis is not good, obviously there are players who somehow cant see it (could be due to brightness given i play at max and invis hunters are clear as day), dodge invis is only about 5 seconds which is whats going to have the most uptime, i dont use graviton as im a wormhusk guy but you are correct that smoke invis is 8 seconds

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  • [quote]Most hunter players already have full builds and high stat armour ignoring resil making hunters currently a weaker class.[/quote] Dude, that’s so wildly biased. Just because they don’t build into a stat doesn’t make them a weaker class. You forget that they aren’t just missing out on Resilience for fun. They have more mobility and are much harder to hit. With 100 Mobility they can take advantage of having a class ability that recharges incredibly fast. Hunters miss out on Resilience, but considering they’re already the fastest class, it’s completely unreasonable for them to be the tankiest as well. [quote]In an AR meta where teamshotting is currently rampant actium is actually fairly strong, while others reload you can give cover fire, you always have the extra shots to finish an enemy. Invis is not good, obviously there are players who somehow cant see it (could be due to brightness given i play at max and invis hunters are clear as day), dodge invis is only about 5 seconds which is whats going to have the most uptime, i dont use graviton as im a wormhusk guy but you are correct that smoke invis is 8 seconds[/quote] Actium is cheeks and always has been. It’s a meme. It has never been taken seriously and never will be. It’d be different if you could have like a ton of health while you have infinite ammo. But you literally can just fire your weapon infinitely. It can easily be taken advantage of by flanking, using abilities, or even just being a Hunter and jumping above their line of sight as they bot walk trying to wide swing a corner. Invis is still very good, and it’s meta right now as well. I usually have at least 1 or 2 Invis Hunters in my games. It’s very easy to spam and takes little to no skill. Especially when paired with Frost-335 or Forfeit, it completely bypasses Bungie’s attempts to reduce ability uptime. And Invis is an ability that doesn’t deal damage and is just meant for neutral game, so the increased health which offset the effectiveness of most abilities didn’t affect Invis.

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  • Hunters are not the fastest class, mobility means very little overall as it is not how fast you sprint but how fast you run. Actium may be bad last time you used it (pre change triple actium void sweet buisness was increadibly strong btw) Also all abilities have a 15% increase to cooldown and it isnt hard to hit players mid dodge.

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  • [quote]Hunters are not the fastest class, mobility means very little overall as it is not how fast you sprint but how fast you run.[/quote] Hunters are 100% the fastest class and if that wasn’t enough, they have the best jump. It allows for fast evasion, and can be used sporadically. Titan and Warlock float is literally only good for linear movement and if you’re in the middle of floating and someone starts shooting you, you’re dead. If you haven’t double jumped yet with Hunter and you’re airborne, when someone shoots you, you can just double jump and swing and shoot them. [quote]Actium may be bad last time you used it (pre change triple actium void sweet buisness was increadibly strong btw)[/quote] Dude, just stacking the same thing together across 3 people will always be OP. 3 Strand Hunters with Sixth Coyote is far better. 3 Bakris Revenants and Shatterdive is also much better. And of course Omni or Graviton Forfeit spam is always great. [quote]Also all abilities have a 15% increase to cooldown and it isnt hard to hit players mid dodge.[/quote] Dude, 15% of your dodge cooldown with 100 Mobility is like 2 seconds. On Barricade, that’s like 6 seconds. Dodge is a spammy easy mode ability that requires no skill. You can gun someone down, Marksman’s Dodge and take a better angle, then gun down their teammate. It’s even better when paired with a Kill Clip weapon. Gambler’s is literally a free melee ability for no reason. It’s one of the reasons why Invis is so good. If you time it right, with Graviton you can get 3 melee charges in one round with little to no effort. Lead into the round with a Smoke Bomb, Dodge when it’s over, you should get another Smoke back within a few seconds, Smoke Bomb again, then while you’re engaging the enemy, Dodge again for another Smoke for the next round or as an emergency that round. Dodge’s power isn’t in the evasion ability, it’s mainly the benefits that the Dodge brings.

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  • Gamblers dodge only gives a melee if youre near enemies. Its been proven that all classes actually sprint at the same speed, mobility does not change sprint speed, titan and warlock have better overall movement and do move faster when using it. Triple actium buisness is just as opressives threadling spam was and may see more play given the changes. Please dont talk hunter when you only recently made the switch ive been playing hunter for a while and i know what im talking about. I will agree that for PvP hunters have the best jump but in the current meta it doesnt really matter, if youre caught jumping youre dead no matter what.

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  • [quote]Gamblers dodge only gives a melee if youre near enemies.[/quote] I don’t know about you, but I don’t just casually run around the map, Dodging at random. I use it when I’m engaging enemies. Rarely will you use Gambler’s Dodge in a situation where you are out of range of the melee recharge. [quote]Its been proven that all classes actually sprint at the same speed, mobility does not change sprint speed, titan and warlock have better overall movement and do move faster when using it.[/quote] I know that Mobility doesn’t increase sprint speed. It increases jump height and I believe jump velocity. It also increases strafe speed while you’re ADSing. However, Hunters move the fastest nonetheless. In a foot race, all the classes are the same speed. But if you were to put an obstacle course in their way, Hunters win 9 times out of 10. Hunters movement also has a much higher skill ceiling and is more unpredictable and sporadic, as opposed to Titans and Warlocks who just move predictably in a straight line. [quote]Triple actium buisness is just as opressives threadling spam was and may see more play given the changes.[/quote] I have never seen triple actium buisness in any competitive game mode. I’ve seen a few people goofing around with it in Quickplay, but not recently. Last time I saw one was months ago. Threadling spam is much more oppressive as Sweet Business doesn’t chase you around for 50 meters at sprint speed. Like I already said, War Rig is a meme and is effective in very select situations. Threadlings are consistent and highly effective. [quote]Please dont talk hunter when you only recently made the switch ive been playing hunter for a while and i know what im talking about. I will agree that for PvP hunters have the best jump but in the current meta it doesnt really matter, if youre caught jumping youre dead no matter what.[/quote] I never even said I was a Hunter main. I’m a Warlock main and former Titan main, but I’ve began playing Hunter considering Titan is in the gutter and Hunter is just easy mode at this point…

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