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originally posted in: New and Returning Player Difficulty
12/18/2023 4:53:44 PM
1
Having some new opening quests, that could lead to armor sets as rewards, that had stats in an area you the player cared about, would be fun. Like maybe as a reward you could pick from say 3 sets. Each would have a high stat in class ability. Otherwise you have to pick from one with high strength, high discipline, or high intellect- depending on your play style you could pick the one you wanted. I also agree with you, there should be some more “New Light” main quests. Something that is set up to give you a chance to find out what your play style is. Do you want to focus on using your super, grenades or melee and so on. That way you might understand how to build into your armor more. I would also like to see armor crafting. Both: being able to change, to a degree, what the armor looks like, but maybe also move stats around, or make a build with certain stats being higher. An example: you get cool armor but it has high mobility. Maybe you’re a warlock and don’t need high mobility. If you unlock it and craft it, during crafting maybe you could knock off 5 points on that high mobility line, and place those 5 in something else. If you masterwork it and get it to a certain level, like weapon, you could move two stats around or something similar. The one area I disagree with you: activities shouldn’t have a resilience gate. Players have to learn the system and know how to build into their character. Make it so they can function and survive in whatever game mode they are going into. Anyways, good post.
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  • Edited by Seiryoku: 12/18/2023 6:36:15 PM
    [quote]Having some new opening quests, that could lead to armor sets as rewards, that had stats in an area you the player cared about, would be fun. Like maybe as a reward you could pick from say 3 sets. Each would have a high stat in class ability. Otherwise you have to pick from one with high strength, high discipline, or high intellect- depending on your play style you could pick the one you wanted.[/quote] Yes. Absolutely. Accessable to New Lights and Veterans that might want a quick route to hopping into more challenging content to pursue artifice and raid armor. [quote]I also agree with you, there should be some more “New Light” main quests. Something that is set up to give you a chance to find out what your play style is. Do you want to focus on using your super, grenades or melee and so on. That way you might understand how to build into your armor more.[/quote] Yeah. As it stands, I feel like there's not enough to get people situated or in a position to participate in the activities their friends might be doing. This should also impress the importance of resilience and recovery in more challenging content. [quote]I would also like to see armor crafting. Both: being able to change, to a degree, what the armor looks like, but maybe also move stats around, or make a build with certain stats being higher. [/quote] Perhaps. This is a slippery slope in an environment where some people already feel there's not enough to chase in repeat activities. They would have to design that system very carefully. [quote]An example: you get cool armor but it has high mobility. Maybe you’re a warlock and don’t need high mobility. If you unlock it and craft it, during crafting maybe you could knock off 5 points on that high mobility line, and place those 5 in something else. If you masterwork it and get it to a certain level, like weapon, you could move two stats around or something similar. [/quote] This sounds like it wouldnt make things too OP or making everything else obsolete. An interesting approach. [quote]The one area I disagree with you: activities shouldn’t have a resilience gate. Players have to learn the system and know how to build into their character. Make it so they can function and survive in whatever game mode they are going into. [/quote] It's meant only as a suggestion upon entry so the people with Tier 2 resilience can recognize it's them and their lack of awareness that's the problem [quote]Anyways, good post.[/quote] Thank you for saying as much. I appreciate you taking the time to respond. Have a good day.

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