add more rewards that aren't based on /timeplayed for cash shop metrics
entertain rather than manipulate the playerbase
chasing a carrot doesn't mean it was fun doing so
add matchmaking to literally everything and make easier modes of them if you don't think they are really playable by pugs
this game has a content shortage but you lock off tons of the playerbase by making it require manual matchmaking or being prohibitively difficult by default
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Can you be a bit more specific? Difficulty in terms of what content?
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Edited by JazzyPaladin477: 11/5/2023 3:20:18 PMYep. Game was better before. Get rid of the artificial difficulty champions mechanics too. It not hard…it’s just tedious and not fun. Tedious is not fun. You guys had this figured out for d1 nightfalls. It was perfect. Not sure why the wheel had to be re-invented unsuccessfully 12 times.
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12 RepliesDifficulty is not a problem and for those who think it is, Hello Kitty Island Adventure servers are up.
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2 RepliesNothing in this game is hard
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Edited by Phantom139: 11/3/2023 5:03:57 PMAgree, this was the key driver behind a majority of my friends/ clan mates quitting during Defiance. A full revert of all changes made would be a good first step for getting the casual audience back into the midgame and possibly engaging with the endgame. I've been saying this since S20, but the only power "experiment" this year should have been no pinnacle increases each season, but the only thing all the power deltas have done is completely remove the feeling and sense of progression in the game. Full disagree on matchmaking though, the in game LFG coming next season is more than sufficient to handle that concern
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Absolutely have to revert the difficulty changes if they want to meet their numbers and grow their player base. You do not bring in new players or retain lower skilled players (which represent millions of players) if you have a fixed difficulty for base seasonal content that is not approachable and certainly not fun for many many players. They don’t ever stream, so you can’t do this, but if you watched a lower skilled player match with 2 randoms in the battlegrounds playlist for Season of Defiance, they will struggle just to finish. How many people who don’t know what to do, How many wipes, How many people bailing, do you think it takes to turn this player away? From basic seasonal story content! Dungeons, raids, GMs - you have your challenging content with unique rewards. Can’t some things be easy and chill, even for low-skilled or brand new players?
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1 ReplyProblem is that we've said this before and they continue to ignore the average player. Their mindset is that they are doing us a favor by letting us play. Now the paying customers are fed up and withdrawing their financial support. It was inevitable.
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The increased difficulty has killed my desire to play this game. GMs, Master Dungeons, and Master Raids, should definitely be tough and challenging. But everything else should be, above all, fun and rewarding. I should not be getting melted in, say, a Legend Haunted Lost Sector or forced to use a safe and sweaty build. It’s not that it can’t be done, it’s that it’s not fun.
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1 ReplyLots and lots of nerfs need to be undone. Think pre-Lightfall.
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2 RepliesThe only thing Bungie has changed in this game to improve it since TWQ is the difficulty tuning. Huge pass on reverting the game into a simplistic, challenge-less mess. The game finally feels like it did back in it's glory days. Every time this game goes super casual - it sucks.
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17 RepliesEdited by $Three: 11/3/2023 5:40:05 PMI don't think the game being super duper boring easy is going to bring people back. folk always assume their little pet thing is what needs to change and the game will regain its numbers. the people that want things as easy as they were a few seasons ago are in the minority, and a game that easy is boring af. it's not like the whole game is hard, there's just some activities that require you to he decent, and that keeps me interested. go play one of the hundred entry level activities or git gudder
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6 RepliesEverything you said and some. Do away with a lot of the mod system. I’m playing a shooter not a D&D, Might and Magic, Balders Gate. I hate having to have the exact right build to get something done or be allowed to join a team. So many people simply don’t have certain weapons, so how TF are they going to get certain things done. They catered to the elites for far too long. Take it back to the gritty ness of D1. All this FOMO Fortnight, cutesy crap can go in the toilet. My ghost shaped like a pink heart, while giving off a silly projection while riding a ridiculous looking sparrow dressed like I’m a member of Cirque du Soleil is not the universe we are trying to save. Take me back to D1. Change up crucible. Again catering to the elites or to one group in general is not the answer. Listen to your community about things. Do away with Neomuna. <—— period Either write into the story a way to make me start over with weapons or give us more vault space, or simply make it that anything I’ve ever owned can simply be pulled out of collections. I could sit here all day with suggestions, those are just ones that popped up.
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3 RepliesWas it the higher difficulty? It's more nuanced than that. Neomuna, [b]areas and game modes should have varied difficulty[/b]. [i]How they achieve that difficulty[/i] is what's important. [b]Bullet sponges[/b] that [i][b]one shot you[/b][/i] [b]shouldn't be the primary method[/b] of making things more difficult. Ships that kill you as you spawn are unacceptable and shouldn't make it to the final version of the game. Going to more difficult areas or having periods of time in the game where it's more challenging feels like progression. Growth. It offers opportunities for us to be stronger and to have more complex and interesting AI if we don't settle for bullet sponges. [u]Increased add density was awesome.[/u] The SPECIAL PUBLIC EVENTS WERE GREAT, when the game didn't kick you. [u]I enjoyed the larger lost sectors.[/u] You can get the NEWEST EXOTICS in a patrol public event! [b]They just missed the mark on how tough all of Neomuna could be on entry[/b] for people that didn't respect resilience changes. AREAS SHOULD BE HARDER, filled with [i]MORE RISK,[/i] and [b][i][u]provide greater rewards[/u][/i][/b]. More time spent at higher difficulty should always be better rewarded! Time doesn't need to be the only metric, but the more challenging, the greater the reward. You should still be able to do something challenging very quickly if you're doing it properly.
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1 ReplyHell I wish they would just add optional matchmaking to every single damn activity in the game and let the old gods work it out
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I'm ok scaling difficulty back because let's be honest the rewards don't match up the risk we basically farming the same weapons every season with different stats and model with the same perks in each slot nothing unique about them Always a support perk + damage perk no damage perk+damage perk, support perk + support perk when they do it's the most underrated ones Unique Example Chill clip + Explosive light Tripod + Cluster bombs Stasis Vortex - Cold steel + Vorpal Stasis,Strand Caster swords Legendary Stasis,Strand Glaives Kill clip + Hatchling Incandescent + kill clip,rampage,Vorpal,Golden Tricorn Repulsor Brace + Rampage Dude theirs plenty of combinations they could do but we keep getting the same perks in the same slot
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They only know long, slow unrewarding grind
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1 ReplyThere is definitely a happy medium for a grind. For example, look at the lore grind this year in FotL. It's set up to require probably 30-40 hours of grinding core activities and haunted sectors over three weeks to get all the lore in the manifest. That's too much grind for such lackluster lore. The entire first page is just a low rent story about Immaru wandering around the tower getting candy and being chased by a chicken. It's stupid, and you don't even know it's pointless until you have it.
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6 RepliesNormal raids, dungeons and GMs have a good level of difficulty (Ghosts of the Deep boss health is a little much otherwise all fine) Neomuna patrol feels like a GM at times - it needs bringing in line with other patrol areas - perhaps a little tougher than other patrol zones but not as it is now for sure. Presage, Whisper and Zero Hour all were great challenges with a good difficulty level. Presage when it returned felt so nerfed, to some shadow of it’s former self. Content should be varied from easy, every day stuff to medium to raids and GMs and then Master raids being the pinnacle. Don’t pander to the top streamers. They are such a tiny proportion of the players, they won’t bring the money in.
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Maybe they should nerf some more -blam!-. When the only player that's happy is Salt they'll surely be more profitable than ever.
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i think we should all recognize that pc and console are entirely different animals. i think the pc crowd saying the game is too easy is indeed correct. the pc platform is absolute baby game. there is no challenge. nevertheless, console players can see that the people who play the game as a job might relate but for the average player the game has become very unenjoyable. the difficulty changes on console have been awful. it is just a fact. you might disagree but i play it. i’m not the best, i’m not the worst. yet, my enjoyment took a nosedive with those changes. and i stopped complaining. i also stopped playing. i play now, just not the way i used to. i think we should all look at the results of the changes that have been made. i don’t think streamers and youtubers speak for anyone other than their bottom line. at the same time, i do empathize that some pc players also don’t enjoy how easy the game is for them. it might not be fun for them on that extreme end. just as it is not fun on the extreme end for console players. i don’t know what the answer is. i do judge that if it is possible pc and console should be balanced differently to address this. or scrap crossplay with pc. if no change is made it isn’t really my problem and i don’t really care so much that if nothing changes that it would bother me. cheers...
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6 RepliesIt is 100% why I play less and spend less. I hate the difficulty lightfall brought.
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38 RepliesNo! No! No! Please consider the neckbeards? What about their ePeens? This would belittle all their achievements if mere average players could enjoy all the content. For they have not earned it!!
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I used to solo older dungeons for fun, I'm not touching Ghosts of the deep. Fk that noise. Whoever though this is fun, they must have spent teenage days in a locker. Dungeon scaling or difficulty options are the way. If tryhards wanna challenge, give them one, but don't take other options away for casual players. I checked my play hours this year - they are less than half of what they were last year. The game is no fun now. The majority of players do NOT want to sweat in a game. Hope you realise it before it's too late. Maybe it already is...
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Edited by reloaded1123: 11/5/2023 4:34:01 PMGet rid of long-winded dialogue. Seriously, no one wants to listen to an hour of Caiatl at the end of Vox while waiting for the commemoration screen.
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3 RepliesNo, I want GM patrols , with revive tokens, and you get 5 revives per week per account
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8 RepliesI agree that things are a little to grindy, but raids, dungeons and higher level nightfalls are fine as they are. [spoiler]nibbles crayon[/spoiler]