Other than a few primary exotics, the kinetic slot is better off with a special weapon for that 10% buff.
Most exotics requires us to match our subclass to be effective to be begin with so having a mini tool with incandescent is way more effective than running around with a submission to be honest.
Since the 3.0 reworks kinetic primaries felt outdated.
So where are you guys with the kinetic slot
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Sometimes I like that kinetic weapons feel more elegant for the most part. But there's also just really cool more mechanically or engineering magic oriented things that could possibly be done with them. There's the possibility for them to shoot experimental munitions now I believe. But more stuff like that would be cool. Not having a corresponding subclass is kind of an issue.