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Destiny 2

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7/25/2023 7:24:27 AM
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Hierarchy of Needs is in need of a significant rework

While I would be happy if it got a rework at all, I would like to share an idea I had for the rework. Back when warmind cells existed while hierarchy also existed (literally only one season) you could shoot a guidance ring at a warmind cell and make it significantly larger than before. This was a fantastic interaction but only lasted a season since warmind cells don’t exist anymore but I would like for that to return in some form. The idea I had for a rework was both an ease of use increase as well as more of a mix of a gjallarhorn feel and some inspiration I had from Warframe (Volt’s electric shield for those who know about that). Starting off, the damage buff of the guidance ring arrows should be a gradual increase up to 40 meters instead of how it is currently where you get no extra damage and once you hit 40 meters, you immediately get the full damage buff. Next, any bow that shoots through a guidance ring should get the 2 bonus guidance arrows (damage of these bonus arrows matches the damage of the hierarchy guidance arrows regardless of bow being used). Additionally, the guidance ring size should be the size of the rings created with the old warmind cells. However, a new feature would be to switch between guidance ring modes. The first mode is how it is currently except the warmind cell size where it is a stationary ring, but the guidance ring owner can choose to pick up the ring, shrinking it’s size down to be used for the user alone while also staying in front of the user at all times until it despawns, and can be placed back down whenever the user chooses. This creates two playstyles, one trading movement for utility and damage and the other trading team-shooting capabilities with movement. With this rework, hierarchy would be a more complex weapon with a significantly greater ease of use, a more enjoyable playstyle, and would be deserving of the title of a dungeon exotic. While I doubt Bungie would ever actually do this or let alone read this forum post at all, it would be cool if this underused and underperforming dungeon exotic could get some love as it has insane amounts of potential that I feel like isn’t being utilized properly.

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  • I don’t think it needs a rework I think it just needs rampage added and the ability to scorch that’s it.

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    • I vaulted mine instantly and never bothered getting its catalyst. It needs a total rework.

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    • Honestly, the simplest buff would be to make it the only weapon that can spawn warmind cells. And the OG, OP cells at that. So, 1 cell would spawn every 5-7 kills or by landing rapid precision hits, but once guidance ring is active it increases the drop chances to 3 precision hits or 3 kills. Also cells that are generated by precision hits spawn stuck to the target's crit. This would add massive burst damage and put it on par with something like hawkmoon. As I recall cells did something like 30k which is basically what ignitions do and the OG cells had a 30 meter AOE. Additionally they could apply scorch stacks, which would allow for solar builds.

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      • 2
        I never even shot this weapon. Got it and put it in the vault immediately I don’t even know what it does and I forgot I even had it lol

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        • Edited by An Engram Full Of Bees: 7/26/2023 12:25:24 AM
          It’s actually really good on solar builds right now with Ember of Empyrean. And with surge mods it performs well in GMs too since you’re probably gonna be fighting from afar anyways (so that Guidance Ring boost puts in work). Def needs to have the catalyst to compete with other bows, though.

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          • [quote]Starting off, the damage buff of the guidance ring arrows should be a gradual increase up to 40 meters instead of how it is currently where you get no extra damage and once you hit 40 meters, you immediately get the full damage buff. [/quote] It needs this bad, but should have a minimum of 20-25 meters before damage increases. I also believe the damage should increase relative to bow and target, not ring and target (I think that’s how it works) [quote]Next, any bow that shoots through a guidance ring should get the 2 bonus guidance arrows (damage of these bonus arrows matches the damage of the hierarchy guidance arrows regardless of bow being used). [/quote] Interesting idea, make it exclusive to legendary bows, or only solar bows. [quote]Additionally, the guidance ring size should be the size of the rings created with the old warmind cells. However, a new feature would be to switch between guidance ring modes. The first mode is how it is currently except the warmind cell size where it is a stationary ring, but the guidance ring owner can choose to pick up the ring, shrinking it’s size down to be used for the user alone while also staying in front of the user at all times until it despawns, and can be placed back down whenever the user chooses. This creates two playstyles, one trading movement for utility and damage and the other trading team-shooting capabilities with movement.[/quote] I don’t know, I think it being a guidance “sphere” with some scorching element to enemies within the sphere would be cool (and balanced), it doesn’t offer anything threatening to enemies near it right? A mobile ring seems rather buggy especially with the other changes you’d want with it, there’s not much stopping people from one shotting with normal bows if that was possible. It’s like a mobile weapons of light but for bows.

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            • what about hold weapon action to summon a warmind cell. Doing so would place a cell into your hands that can be thrown at enemies to create a large explosion (like pre-nerf Global Reach kind) and aftershock kinetic pulses. I like the idea of a universal bow buff, but Imo, the only viable application for it would be Leviathan's Breath, and maybe exotic energy bows. The setup is also pretty inconvenient.

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              • Yeah it being the Gjally of bows would be sweet

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