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Destiny 2

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1/22/2023 3:36:44 PM
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Dodge roll and Heal should be on every class as a basic function

After playing other games, it’s frustrating to play Destiny when I can’t do basic dodge roll or heal on all three classes. Sub-class abilities should truly be unique to the class.
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  • I, too, wish I could dodge roll through attacks with i-frames and chug an Estus Flask for instant health regen.

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  • If you think hunters “dodge” actually dodges anything I’ve got news for you…

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  • I’m sorry I don’t understand. You want all subclass abilities to be unique yet you want every class to have a dodge and heal. Wouldn’t that make them not unique if every class had them.

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  • Edited by The Hermit IX: 1/22/2023 7:51:35 PM
    All 3 classes are unique and honestly it makes things more interesting. You want heal equip a healing grenade. You want dodge play Hunter. You want to not die run devour Warlock or Solar Well. You want strong over shields run Void Titan. You want to be invisible play Void Hunter. There’s so many ways to play D2 and they’re all strong in certain ways.

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  • I disagree. And I thinks it’s weird you say everyone should get a dodge roll and healing and then want all the classes should be unique. That’s making them the same. Solar 3.0 gave everyone healing, and I hate it. Arc 3.0 wants Warlocks to warp into the middle of a group of enemies, and I hate it. I do think they should all have their own movement abilities, but that it should match their style and identity. For Hunters it’s dodge, and the dodges come with other benefits. For Titans it’s a huge melee lunge, flinging their body in the direction they’re running. For Warlocks is blink, where they jump through the fabric of space.

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  • You have Icarus Dash on Warlock and Shoulder Charge on Titan, both of which have more lenient activation criteria and have 10x shorter cooldowns than Dodge.

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    7 Replies
    • I've always been of the mind that all three classes should be able to dodge roll on a cooldown. Hunters should have gotten wall running/climbing as their unique class thing, as well as designating targets in PvE for extra damage.

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