All they need to do is simply make the cards non resettable until it is a lost card. So mercy you HAVE to loose twice, each other card once. And it can't be a oh we will leave to orbit and take the quitter penalty. But they have to actually loose 5 rounds. Now they need to decide if they want to protect their KD/ win ratio or if they want to have that game or two rewarding the other team with a win.
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So punish the entire trials community because others are better than you? Bad idea.
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Lol think we have a resetter here! How would that punish anyone? Other than scrubs that keep resetting to pad their stats!
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[quote]Because your idea makes it harder for [i]EVERYONE[/i] to reset their card. The average player could lose game 1 of a mercy card, & now they either have to throw a match or go 7-0 instead of just resetting their card to try again.[/quote]
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How is it punishing exactly? If you're better and you can win all 7 games in a row. Then win all 7. Don't reset because you're scared to be in the flawless pool with like skilled players.
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[quote]How is it punishing exactly?[/quote]Because your idea makes it harder for [i]EVERYONE[/i] to reset their card. The average player could lose game 1 of a mercy card, & now they either have to throw a match or go 7-0 instead of just resetting their card to try again. It's cutting off your nose to spite your face.
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Majority of players will fall into 3 categories. Players that will go flawless without a thought. Players that won't ever be able to go flawless unless the first group carries them and then the players that can go flawless but need a few stars to align to get 7-8 games in a row. Now for the good players they don't hardly ever need a reset. The bad have no reason to rest as they play just for the eventual rounds won. That middle tier, they loose one game within the first 3 games can go 4-0 5-0.... Or and specially with your example, it takes about 2-3 min depending on load time to just jump off the map. At that point for just one more loss it doesn't matter to throw the next game. Oh wait the only argument you have then is but what about my KD if I'm jumping off the map.... To that I'd say who cares you lost the first game. How great can your KD be. Or I would say then wait to play until Sunday. Under my way of making resets harder, you won't be playing the good players trying to stay out of the flawless pool... So now you're the good player. And since you can't reset because you're good enough to go 7-0 you are out, in the flawless pool. And eventually it all rolls downhill the next tier of player becomes the good one and so on until reset. Now I will revise it and also add let's make the rewards a progressive system, go flawless Friday and you get 2.5 3x the rewards. Saturday you get less and it goes down until Tuesday just before reset. Now even more you should have great players playing earlier allowing more opportunities for low skill at the end of the weekend. And due to the natural order of elimination due to flawless pool true sbmm would basically be implemented.
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No matter how you try to spin it, encouraging players to throw matches is never a good idea.
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See though. You're only going onto the worst aspect and rarest thing and sticking with it as if it's something that will be so detrimental to the game mode it'll kill it. Instead I'm encouraging more people to play, a larger portion of the population to give trials a try. Because now the lower skill won't have a worry of being completely pub stomped. That will raise the numbers. Freelance can be done away with. That can increase the numbers. And the bad players because of getting an adept with every win after flawless will play more in the flawless pool because of the reward possiblity of just simply giving their time to an eventual win. No matter the draw back of one game being thrown the benefit of flooding the game mode with players out weighs it. Think of it as yourself and your team. In all honesty in all likely hood. If you're really good how many resets do you need on Friday to go flawless... If you're average and struggle now on Friday and Saturday, how many resets do you need come Sunday when the flawless pool comes active.... And if you're terrible you are already throwing a lot of matches simply by being drastically out skilled. But with this once the flawless pool comes available, maybe come Monday night the avg non flawless team is of a bad skill level. Now you stand a chance at your first ever flawless. Because the people you're going against are going for their first ever. So no I'm not encouraging people to throw but to play and play during their skill level timeframe.
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It's not rare. Literally half of all trials cards lose on game 1. That's kindergarten-level math.
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Right. Half. So for quick easy math 1000 players 500 loose and have to whipe after that 250, 125, 63, 31 and so on and so forth. The same thing goes for flawless. The first few days the majority of players will win go flawless and leave to an ever growing larger flawless pool and diminishing non flawless. This way more and more people will be able to make flawless which would grow the overall population making the mode a lor more fun.
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Edited by Jvp WReNCh: 10/22/2022 2:33:47 AM[quote]So for quick easy math 1000 players 500 loose and have to whipe after that 250, 125, 63, 31 and so on and so forth.[/quote]Sure, & that's just for game 1. Half of all game 2 players get a loss too, as well as game 3s, & so on & so forth. Your system will literally make half of every match potentially have to give away free wins just to reset their card. How do you not see that?
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Nope. Because and specially for the first 3 games it's not card based. How many times have you been on game 1-3 and had someone go flawless or fall at the gates.
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It doesn't matter if it's card based or not. Every time a trials match is played, half the players in it lose. Again, this is kindergarten-level common sense.
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Right. But... Hear me out.... Just because half the player base looses doesn't mean they loose every time. Remember people will be throwing matches to get a rest and only under mercy... This makes the other cards more valuable... Also half the player base wins. And when they win 7 times they move to the flawless pool making way for those people that had to rest to be the gods of the match and they go 7 in a row. So on so fourth until it's only the worst of the worst that can't make it.
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[quote]Remember people will be throwing matches to get a rest and only under mercy...[/quote]Yes, & that's the problem with your idea. A system that incentivizes people to throw matches is a bad system.
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Not at all. They system we have is bad
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& your idea would make it worse.
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Nope. Cause you fail to see what's past the negative. When there is already a negative. My way effects only one card of what 5. My way grows the flawless pool and diminishes the non flawless pool. My way allows more people to achieve the end result and prize while making the prize more abundant for the good players. The only players that will be effected are the truly terrible players. But even they have a chance at being able to make it. And it's as simple as not being able to reset your card until the card is lost. And frankly a mercy card isn't lost until after you have had your mercy forgiven... If you don't want to have to loose twice before your reset simply don't take the easy way and get a confidence card, or the extra loot card or the one that gives a free win.
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& the current system is as simple as win your games. Creating a system that incentivizes losing just so you can avoid players that are better than you is a pipe dream. Lay off the pipe.
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Nope looked up your stats, at least on this account (assuming you don't have a second) you haven't don't trials since last year. And yet you want to voice an opinion without having played or knowing the state of the mode.
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You don't have to play trials to know that your idea is terrible.
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Or maybe it's not a terrible idea you're terrible about thinking outside the box you are given. Again you haven't been in trials in almost a year. Meanwhile I played 90+ games in order to get my flawless. I ain't scared to play anything or anyone. Meanwhile my brother that is absolutely -blam!- at the game played 11 games and went flawless. The game trys it's hardest to keep you at or around 50% win ratio. With terrible lobby balance and match making. Add to that how horribly bad the lag can be in any given match with cross play and the fact that the best of pvp players are going to go into trials, all that makes it a near impossible task to go flawless, specially as a solo player. Which 90% of the time I am. Until my team gets on then it's typically 9-11 games and we go flawless. So I both stomp and get my teeth kicked in. But having the truly scared players scared to go into the flawless and circumvent they system is where the real problem is. When it comes to what outweighs things good or bad. You can only come up with one thing. That doesn't even effect you because you don't play... That's like giving advice on how to make bread if you don't eat carbs. Simply put. You don't know, there for you can't have a valid objective and edjucated opinion.
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[quote]having the truly scared players scared to go into the flawless and circumvent they system is where the real problem is.[/quote]Except they're not circumventing the system. They're just beating you.
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Not trying to avoid players that are better. Trying to avoid players that are exploiting the system by resetting a 6 win card with no losses so that they stay out of the flawless pool themselves because they are afraid of playing people of their skill or better. I'm avoiding people stat farming or making money doing carries playing in a lobby they don't belong because they reset to stay out of the flawless pool. I'm avoiding people on 20+ win streaks and yet no flawless for the week.... And I'm assuming since you're argument is against all of that and only about a system that encourages throwing a match (if they decide to throw) you must be one of those cowards that doesn't want to play in the flawless pool
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AKA avoiding players that are better than you. Nobody is obligated to go flawless, & you only care about them because you can't beat them.