I noticed when i try using Titan’s arc melee Thunderclap from a noticeable range, like 6 meters or so, my Titan does the “Knockout” buff’s Melee, which to be fair is understandable for it to be addresses as an arc melee ability on its own since it does Arc damage, but the thing is i have my Melee ability on “Up-Dpad” on my controller so my intention is to do a Thunderclap but my character does the “Knockout” perk’s melee ability which is really frustrating, and this happens 80% of the time while I’m playing, at times it lead to my death because i would stun a champion; calculate the range in which Thunderclap would hit and for me to escape after it, then BOOM it does a normal melee :), so yeah i hope you guys can fix the Knockout overlapping Thunderclap’s input action. Maybe making KNOCKOUT into normal R1 Melee, and removing it from overlapping the “charged melee” input action would do it?
-
[quote]I noticed when i try using Titan’s arc melee Thunderclap from a noticeable range, like 6 meters or so, my Titan does the “Knockout” buff’s Melee, which to be fair is understandable for it to be addresses as an arc melee ability on its own since it does Arc damage, but the thing is i have my Melee ability on “Up-Dpad” on my controller so my intention is to do a Thunderclap but my character does the “Knockout” perk’s melee ability which is really frustrating, and this happens 80% of the time while I’m playing, at times it lead to my death because i would stun a champion; calculate the range in which Thunderclap would hit and for me to escape after it, then BOOM it does a normal melee :), so yeah i hope you guys can fix the Knockout overlapping Thunderclap’s input action. Maybe making KNOCKOUT into normal R1 Melee, and removing it from overlapping the “charged melee” input action would do it?[/quote] Shiver strike on behemoth Titan also can’t be activated at close range even when bound separately.