Against a pre-charging fusion, a precision slug like Heritage or Chaperone can easily 1-tap at a safe distance that a pellet couldn’t and either kill first or trade.
To try and argue that any weapon type is any easier to use than another is a simple and dense way of thinking.
A fraction of a second of bad timing can make a fusion whiff or only partially clip and a slug can miss entirely.
The only factor that determines the outcome is how the player reacts and times their shot.
All weapons that use green ammo are easy to use and are equally broken because of their extremely fast ttk and ease of use.
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My issue isn’t precharging, or it’s range or it’s inability to take flinch. Its the fact that it has all 3 in spades.