Neither will CBMM...but that was never the point.
The point is that SBMM helps to make the experience of playing the game FUN for more than just those at the very top of the skill curve.
SBMM creates a **competitive** envirionment. Each player gets to go up against someone who is more or less his level of skill (as in real sports)...and therefore has a realistic chance of winning fights.
CBMM---especially CBMM after many years of skill creep---creates a **predatory** environment. One where players of average ability constantly find themselves thrown in with players of dramatically higher levels of skill that they have...and find themselves routinely in fights that they have little-to-no chance of winning.
A point that Bungie's own in-house skill assessment and tracking confirmed.
This is a situation that is not enjoyable for these players. It drives existing players of average ability out of the game...and creates an extremely hostile environment for new players to try to join the game.
So the game hemorrhages players. Which is what has happened over the last three years. Since CBMM was made mandatory in 6s, daily PVP engagement has dropped from an average of nearly -blam!- per day....to about 300k.
More ominously, is the fact that those numbers are FLAT. IOW, there is no bump to those numbers at the start of seasons or during special events, when PVE numbers always see a bump as players come back to the game for the new activities.
Bottomline. CBMM was slowly destroying The Crucible. Just like it kept doing to TRials. Only it was just happening more slowly to 6v6.
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Well said
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Got’em
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Are you at all concerned about longer matchmaking, poorer peer to peer connections, or fatigue for the players that invest the most time into pvp (I guess you'd call them 'predators') in light of the terrible lobbies they'll be stuck in?
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Define “terrible”? You can adjust the algorithms to keep MM times from a ballooning, and connection quality at certain minimums. But most people who complain about SBMM just don’t want to have to play other players like themselves. The simply see the reward for “getting good” as being allowed to dominate weaker players….
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If they didn’t do this there’d be nobody playing for the fatigue, if the sweats can buy 100 dlcs apiece then I’m sure they will keep cbmm. However, that’s not the case , all they can do is put forth fake skill videos and cry about competition in trials
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Exactly. Bungie doesn’t have a way to monetize the intensity of the interest that Sweaties have in the game. So it is a bad business decision to cater to them and let them run off everyone else.
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Nobody plays for fatigue in the first place, I'm not sure I understand your post.
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Boom.