PVE endgame:
- equipament locked
- if your team wipes, you don't win nothing (neither rank)
- champions and enemy shields, which forces what weapons use
- one GM/Raid could take more than hour
- you can't focus engram to get what you want
- no need to go flawless, but your revives are limited
PVP endgame:
- must have 7 wins
- may lose just one
- bad connection issues
- worse matchmaking lobby balance
- crossplay is a problem
- cheaters, sweatlords, paid carries services
- people reseting cards at 6 victories to farm cannon fodders
- flawless system is flawed
[i]sigh[/i]
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Edited by shwabbywabby: 6/12/2022 12:34:42 PMThe 2 aren’t the same. In end game PVE the the ads are predictable and the way you beat it is by learning the flow, learning where to stand when to move and how to DPS. The locked load outs is just a way to make it more difficult. In end game PVP your playing against real people that aren’t predicable so there is no flow to remember because it’s different each time. It’s more action reaction and the difficulty comes from reacting correctly and adapting to your opponents tactics. Locked load outs in PVP basically limit the ability to adapt lowering the skill gap. Also they did it in D2 y1 with Trials of the Nine and that was a total flop all round. There’s no need to relive any of that.