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4/18/2022 7:34:23 PM
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PvP Desperately Needs Skill Based Match Making

Now hear me out, I know this argument will be controversial but, just listen. If crucible and any PvP activity is to survive for long in Destiny they need to attract newer players, here's the problem with that though. New lights and people with little crucible playtime are constantly being matched with entire teams of enemies who only play crucible and only flawless trials and it is seriously killing the game mode. Nobody wants to play a game mode when they go on a 7 game lose streak constantly going against flawless 5000+ hour crucible players who just sweat swamp and stomp out any sort of fun within crucible and matchmaking. And I know, someone's going to say " Well SBMM only benefits the new lights and forces the high end players to play harder" and I say, why is that a problem, Your performance shouldn't rely on getting matched with people who have never played crucible before and swamping them, it will kill crucible and it will kill Trials and the iron banner when stuff like this happens. New lights and lower tier crucible players should not be getting matched with Flawless toxic elitists.

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  • Edited by Sky Wolf6: 4/20/2022 10:52:00 AM
    I'll make a new comment to address some of the points in the comments 1) Yes i know that elim and survival have SBMM already in it, and they work is the thing, the reason why no one plays them is because those two gamemodes are arguably the worst to play. 2) the only people i see defending against SBMM in crucible are higher tier players, which completely proves my argument that they don't want crucible to change cause they don't want to give up farming lower tier players. 3) I want crucible to be fun for everyone, i would love to play more cruvible but the overall game mode is stale and bland because this CBMM and team balancing basically makes you rely on getting matched up with a god which overall ruins the crucible experience because then they just do all the work and you just sit on the sidelines not doing anything, which is never a good way to structure a PvP community 4) For those saying, "just get good" or "your supposed to adapt to the challenge and get more experience" that argument goes against itself, you can't expect someone to get better and learn when they've been killed within 3 seconds off spawning in. A loose SBMM system would be the perfect ideal way to achieve this, especially if they can pair it with regional servers and a bit of CBMM allowing for good connection and proper matchmaking which in turn would lead to fair fights and lower tier players actually getting to experience crucible from the frontlines which in turn leads to a more thriving and better experienced community. They shouldn't have to rely on god himself being put on the team to do all the work and they shouldn't have to fight against superman moving at lightspeed who knows all the good spots and weapons and just stomps out the flames of anyone under him. The only people who are against a system like this being placed are the 1% and streamers because they won't be able to go on their 40+ killstreak games against mindless players like me who have little to no knowledge of the playstyle and the meta builds of crucible.

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