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Destiny 2

Discuss all things Destiny 2.
2/5/2022 4:44:34 AM
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Destiny 2 has reached a point of pure psychological torment for too many players

now i love the feel of destiny's gun play and combat, its really fun, unfortunately it has no equal, so over the past few years its slowly descended into a very nasty place, it is now at a point where it actively preys upon certain psychological issues if you dont happen to own the season pass for the season you will constantly have alerts telling you someone want to talk to you, with no way to get rid of said alert because you cant interact with that NPC, that takes advantage of people OCD and i know people are sick of hearing FOMO mentioned when destiny is involved, but its truly the #1 preyed on issue, because it preys on the #1 most prevalent psychological issue in the world, Anxiety Disorders, which gets triggered near constantly by destinies incessant need to make people buy the current season or DLC or risk being locked out of massive parts of the game and unable to play with friends that would have access to that content and probably the worst part of all is even though Destiny 2 is a free to play game... its not, after witch queen drops you'll only be able to access the EDZ, Nessus and maybe the dreaming city.... thats it, and its a Paris Hilton [i](the "just stop being poor" issue for all you youngins)[/i] situation with Bungie, they seemingly prefer it tis way, they haven't given any proof of the opposite, just "we will try and cut down on the FOMO" then proceeding to double down on it honestly for those of us that cant afford to keep paying anywhere from $60-$100 a year to keep up to date, or those of us that took a break and now would have to pay $165 (not including tax) to even be able to play when witch queen drops, its horrible and disgusting thats not even talking about the absolutely disgusting effects of what happens to players who love the game but cant play, it cause Severe Depression, Anxiety issues, and even Manic episodes in rare cases its almost as bad as Warcraft Addiction, seriously its as if Bungie hired a team of Psychologists to teach them how to prey on the human mind so they could milk players for their money then toss aside the ones who were to poor to play anymore this needs to stop, at this point is a Psychological hazard to the gaming community and the Devs seem to either not know, not understand, or not care and maybe even revel in it this is probably going to be my last ever interaction with destiny and its community, mostly being that because of their screw up with game pass im locked out of 80% of the game and im not paying nearly $200 to fix it, i have to save that money for the damn therapy to reverse the issues the game and its Developers gave me and my friends so good luck on your adventures im out of here ~PEACE~

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  • [i]Hanlon's Razor: "Never attribute to malice what is more easily explained by incompetence or stupidity." [/i] The point of Hanlon's Razor is reminds people of the unhealthy tendency that we have to want to see ourselves as victims of other people's machinations. The reality is that screwing someone over takes time, effort, and energy...and that most of us simply aren't important enough to other people to expend that kind of energy on. So when we find ourselves on the end of something we don't like, it almost always due to an unfortunate series of events. Not malicious intent on someone else's part. 1. This game is the product of almost a decade long struggle for control within Bungie, and between Bungie and Activision. Between factions that see this game as an MMO/RPG/FPS hybrid.....and those who simply wanted a shooter that was a successor to Halo. [b]The first faction WON that struggle. [/b] So anyone who is expecting this game to NOT become more and more of an RPG with each passing season and year, are just setting themselves up for disappointment. I fully understand that this is perhaps NOT what some people want. Which is why----when Bungie started calling Destiny 2 an "action-MMO"---I came here the very NEXT DAY and tried to warn people that the game would start to change in ways that some of them weren't going to like. That the "unification of vision" that swept through Bungie's own ranks, was going to come to the player base. ....and here we are. Unfortunately in situations like this there are winners...and there are losers. But Bungie is not going to go back, and there comes a point where some are going to have to possibly reconsider their relationship to the game if they aren't happy with the direction its going. 2. This is not a FTP game, and Bungie did not "invent" the things you are unhappy with. The business model of this game is pretty standard for MMOs. a. The Devs give away old content....including the base game....for free. This keeps the barrier to entry for new players, and lasped former players, low. Making it easier to grow the game, and replace/recover players lost to attrition. b. The model then makes its money by a combination of selling the player NEW content in the form of expansions, as well as cosmetic microtransactions. Which makes point "a" possible, financially. c. These kinds of games are expensive to make and to maintain...and profit margins are slim. Especially when there is no monthly subscription fee involved. Which is why jsut about every game that set out to compete with Destiny in this arena has either failed......or is barely hanging on and starving for content. As well as why Sony bought Bungie outright, and has apparenly set aside over a billion dollars in employee incentives to make sure that those employees stay put at Bungie. Because Sony wants to leverage Bungie's experience and expertise for live-service games for the array that Sony is saying they plan to launch. 3. Addiction is never the responsibility of anyone or anything other than the addict himself. The moment the "blame" gets shifted somewhere else? That's the disease talking.

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