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9/14/2021 1:18:37 PM
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I lost a round to shatterdive once in the many trials games I played. Don't ape and don't have mindless positioning and you're fine.
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  • Also a 0.99 that crutches revenant probably shouldn’t be commenting on it :)

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  • Now this is funny. You TR me, only looking at my trials K/D to attempt to "disprove" my point. Revenant is an average super. If you honestly have trouble running away from the tornado, you need new thumbs. Hell, I don't even use shatterdive. Nice shotty crutch though. I can see why you have a problem with shatterdive, you're finally getting punished for aping and don't like it. If you wanna keep replying, go for it. I have nothing to say to someone who only uses shotguns and handcannons yet complains about balance.

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  • The problem is when the entire other team has triple shatter dive and max discipline. Try to get a shotgun fight with them and it doesn’t matter. They will just panic shatterdive to kill you even if they would have 100 percent lost the fight. You could say the same thing that you said about supers. Yeah you can predict the use of a nova bomb and bait it out but if someone had infinite nova bomb it would essentially make it so you couldn’t push even if the team was half your skill level. It needs to be altered. Honestly the way it works now I feel as though it just needs a rework. I matched a team of triple stasis hunters with bakris in trials all while my friend and I were attempting a carry. They weren’t even close to my skill level. Let’s just say there is a reason those things aren’t allowed in scrims.

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  • So it's only a problem when an entire team builds for one specific ability? Sacrificing 3 supers and a multitude of other utility options for a focus on a singular ability with 9 meters of range? My team went up against 3 stasis hunters multiple times. Wanna know what we did? Didn't ape. They proceeded to waste nades over and over. We still won.

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