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originally posted in: Lone Wolves Not Feelin’ the Luv
5/30/2021 1:53:59 PM
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The way I see it is that many solo players are acceptable losses for a business strategy. The aim is to make life as difficult or unrewarding as possible, sufficient that you'll either be pushed into bringing your friends in to pay up and play or join a clan and so tie everyone into playing more. The balancing act is for them to try to make it just tolerable enough that you don't just quit outright yet are overwhelmingly denied enough that you simply can't do without co-operative teams. This is why the game barely scales to the number of players. The more players, the easier it gets. This is why the drop rates on RNG loot up to Heroic NFs _ the highest matchmade level - is abominable, yet is guaranteed for co-op. This is why the best mods in the game - "Big Ones" - and the best customisation from Adept weapons are simply not available to any soloplaying or match-made players. This is why virtually all the best in slot weapons are Raid or Trials exclusive and not available via any other route at all. This is why Harbinger and Hawkmoon is prohibitive for soloplaying, without basic game scaling. This is why the catalyst for DMT is prohibitive, without basic gamescaling. This is why game materials are thrown at clan members. This is why Pinnacle sources are far fewer for solo and match-made team players. And when you suck out all the best goodies, new quest weapons, raid weapons, Trials weapons, Adept weapons, non-Adept NF weapons, you've crossed over into 'Not Worth It' territory. Not that this isn't widely used across the gaming industry, Stronger together, as Anthem used to spin it. But, from someone who has played a VERY long time both in and out of clans, I'm not sure Bungie have recognised just how impoverished they've currently made the game for a significant portion of their customers.
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  • From a marketing perspective you are spot on with the underlying issue, im a solo player but when i need some activities done like master nightfall its simply going to LFG and hook up with someone on a 10 min span, do your stuff in maximum 1 hour ans carry one with other activities, but like you said most activities are mandatory to have a team, thats why now i rarely play destiny, i jump in for a few days a week up to a month, finish the solo doable stuff from the season and just quit untill next season cause personally the game doesnt have that much to offer me right now as a solo player, to repetitive in general

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  • Absolutely. There is some game, of course, for the match-made multiplayer and solo-player, no doubts about that. But it's reached the point now where it's tipped over from being one clearly present marketing strategy into the predominant feature. Especially in terms of loot.

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  • Yama you are the type of person who makes me hate the destiny community, you don’t understand the game and whine and complain asking for stupid things until the devs follow your whims. I can’t be bothered to pick your entire argument apart but just know that it is extremely easy to. Please do the community a favour and leave

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  • Reported

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  • You can report me all you want I haven’t once attacked you I simply told you to go away because you are annoying everyone

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  • Edited by Yamabushi999i: 6/3/2021 5:44:17 PM
    This the clearest breech of the T& C's you'll find, you might want to read them. You literally had ZERO points to make on the topic, NO involvement whatsoever in the discussion, in your non-existent über-shutdown argument, but were however fully content to come on and tell other people to leave the game and/or the forum - and that's bullying, that's personal harassment, and is weak af - basic personally-directed derogatory comments and toxic tone throughout and nothing besides, that you hate them, and that you're continuing with. "Everyone" is YOU. Its disrespectful and its bullying - its reported. If you have literally nothing at all to say - ZILCH - other than personal toxicity just be quiet. Try getting anywhere near close to living up to your motto "Always respectful." (???!!) Oh, reported, and you're muted.

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  • Are you ok. Like is your home life difficult or something man, i mean I completely understand if that’s the case but you don’t need to take it out on me

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  • Edited by xbroggiex: 5/30/2021 4:09:50 PM
    [quote]This is why the game barely scales to the number of players. The more players, the easier it gets.[/quote] That's how Destiny is designed. Logically more people = easier time. [quote]This is why the drop rates on RNG loot up to Heroic NFs _ the highest matchmade level - is abominable, yet is guaranteed for co-op.[/quote] I do think Legend difficulty should have matchmaking, not for anything higher than that though. [quote]This is why the best mods in the game - "Big Ones" - and the best customisation from Adept weapons are simply not available to any soloplaying or match-made players.[/quote] They can only be put on adept weapons which aren't that crazy insane anyway. So you'd get a mod you can't even use. Adept weapons are not that impressive honestly. [quote]This is why virtually all the best in slot weapons are Raid or Trials exclusive and not available via any other route at all.[/quote] So you want activity specific rewards to be able to be earned else where then whats the point in the activity? Why bother playing Crucible or Trials if I can just get its loot in patrol? That would be a bad change. Though, I do think Dungeons should drop spoils around 3 per encounter you complete. The only best in slot items that come from a raid is... Anarchy and... thats about it actually. The rest is earnable from just basic activities. Long Shadow? Strikes... Ignition Code? Override... IKELOS SMG? World Drop... Deathbringer? Quest... Xenophage? Quest... If you wanna go on about Slug shotguns you got FILO from world drops and Blasphemer from Altars of Sorrow. [quote]This is why Harbinger and Hawkmoon is prohibitive for soloplaying, without basic game scaling.[/quote] [quote]This is why the catalyst for DMT is prohibitive, without basic gamescaling.[/quote] What do you mean? Harbringer is very easily soloable, so is Presage Master. [quote]This is why game materials are thrown at clan members.[/quote] What materials... 7 cores? a week? [quote]This is why Pinnacle sources are far fewer for solo and match-made team players.[/quote] Well if you don't play all of the games content then you wont get the most progression. You are missing out on around 4-5 pinnacle drops, just from VoG which honestly doesn't really matter unless you are going for higher level content anyway like Master NF's or GM's.

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  • Edited by Yamabushi999i: 5/30/2021 7:16:16 PM
    That's how it works, and that's why it's up that way, both as I explained. No it's far from logical. Logically, it would use game-scaling where 3 players isn't far easier a game than two, two far easier than one. They would scale it, as other games do, and this is deliberate for the reasons given. Honestly, Adept weapons are simply better. The best mod in the game is exclusively available for it and makes significant differences when you put it on or modify your weapon for say extra range in PvP. Vastly different - no. Better and not at all available anywhere via solo or match-made activities - yes. That's a ridiculous argument of Patrols for Trials. When virtually all the best goodies, new quest weapons, raid weapons, Trials weapons, Adept weapons, non-Adept NF weapons, collectively are out of match-made/soloplaying players hands it becomes increasingly not worth it and with littleworth chasing. The extent is the problem along with no comparable alternatives. Why on earth would something so pathetic and out of game-type be a suitable alternative route, mind boggles. There's far, far more than just Anarchy from raids and all the other mentioned sources. Whether that's EoT, Divinity, Succession, many of the numerous NF weapons, Plug One1 at the moment, Palindrome, Swarm, Heritage, Messenger, Igneous Hammer, Praedyrths, Fatebringer, Hezen Vengeance, on top of the best newest Adept mods, far higher NF loot drops, and many more. "Harbringer is very easily soloable" ahhh, you're completely on crack, I see. You might want to see some of pro-level commentators who have stated their opinions on that - Not recommended to do solo, don't do this solo, etc. etc. No it wasn't remotely game-scaled. Nor was master Presage. Yes, again exactly as I said from the outset, you can do them, but its relegated as a non-optional extra difficulty setting. No gamescaling. That's how those soloplaying gets screwed over and that's down to dollars to be made by pushing co-op. What materials for free... 7 cores, a free +2 Pinnacle, bonus free activity engrams, free Trials tokens, ... every week, for nothing. Jeez, the point is the activities disportionately are for co-op only and yes of course that 'only' affects LL-enabled activities, Gambit, LLS, IB, NFs, Quests, as well as keeping up with the ever rolling Seasonal increasements for the next batch. That's bleeding obvious and was also the point.

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  • Edited by xbroggiex: 5/30/2021 11:35:01 PM
    If they scaled the game based on the number of players then there would be no challenge in activities, unless you want it to be the same level of difficulty it is right now for solo just even harder for groups? [quote]Honestly, Adept weapons are simply better.[/quote] How so? They are better versions that the normal versions sure... but compared to other weapons that can do so much more? Yeah, they are pretty tame in comparison. Take for instance the old and new weapons. Shadow Price? Its a 450 RPM Auto which already makes it pretty trash in PvE and PvP and is outclassed by literally any other auto rifle, and the Chroma Rush is much better than it. Palindrome? Its a 140 Handcannon and sure its pretty okay but in PvE you would rarely ever use it and PvP is where you would see it the most used second to 120's. The SWARM? Its a high impact machine gun and due to there being very few machine guns right now it is pretty decent. However, its not good at boss damage making it kinda useless outside of something like a GM or a very high level activity with lots of tough mobs. Hung Jury? Its a gimped version of its former self with pretty much no flexibility at all really. With it having some interesting perks... but the minute you take away anti-barrier scout? Its next to useless in everything. Plug One.1? Just a fusion rifle thats outclassed by Null Composure that has reservoir burst. PvP wise Erentil is still amazing. Uzume RR4? Scope on this thing makes it an immediately terrible sniper, and you can just get Adored which is a much better adaptive sniper. [quote]That's a ridiculous argument of Patrols for Trials. When virtually all the best goodies, new quest weapons, raid weapons, Trials weapons, Adept weapons, non-Adept NF weapons, collectively are out of match-made/soloplaying players hands it becomes increasingly not worth it and with littleworth chasing. The extent is the problem along with no comparable alternatives. Why on earth would something so pathetic and out of game-type be a suitable alternative route, mind boggles.[/quote] So what exactly then, play competitive to get Trials loot? Welp guess no point in playing Trials... unless you gimp the rewards which makes you question why even bother in the first place. I don't know why you play a game that is predominantly multiplayer completely solo then question why you can't obtain all the rewards it has to offer, [b]mind boggles[/b]. [quote]There's far, far more than just Anarchy from raids and all the other mentioned sources. Whether that's EoT, Divinity, Succession, many of the numerous NF weapons, Plug One1 at the moment, Palindrome, Swarm, Heritage, Messenger, Igneous Hammer, Praedyrths, Fatebringer, Hezen Vengeance, on top of the best newest Adept mods, far higher NF loot drops, and many more.[/quote] EoT is a garbage rocket launcher and only good in Gambit thats about it. Divinity is not needed unless you are playing high level content and certain mods are unavailable that season. Succession... just use Long Shadow? Went over the NF weapons already. Heritage? If you really want a kinetic slug you can get blasphemer. Messenger is a bit of an outlier due to the lack of kinetic primaries in the game. There is 4 exotic primary pulse rifles and Time Worn Spire which is rapid fire frame. Igneous Hammer is crap in PvE and just like any 120 good in PvP. VoG loot besides the RL is average really, but the RL only helps in high level content. [quote]"Harbringer is very easily soloable" ahhh, you're completely on crack, I see. You might want to see some of pro-level commentators who have stated their opinions on that - Not recommended to do solo, don't do this solo, etc. etc. No it wasn't remotely game-scaled. Nor was master Presage. Yes, again exactly as I said from the outset, you can do them, but its relegated as a non-optional extra difficulty setting. No gamescaling. That's how those soloplaying gets screwed over and that's down to dollars to be made by pushing co-op.[/quote] Sounds like you are trying to cope with your lack of skill that you are starting to insult by saying I'm on crack. I've done it solo FLAWLESS easily on Harbringer. Master presage I would and could if there was an incentive. Sadly, the best I can say is git gud. [quote]What materials for free... 7 cores, a free +2 Pinnacle, bonus free activity engrams, free Trials tokens, ... every week, for nothing.[/quote] 7 cores which are tied into the powerful which require you to play the game to earn clan xp. Which is only a powerful. There is no pinnacle rewards for clans just powerful clan engrams. I don't believe you get free trials tokens or loot anymore, that was something done away with in Y1. It also is not for nothing time still has to be spent to unlock those rewards regardless. [quote]Jeez, the point is the activities disportionately are for co-op only and yes of course that 'only' affects LL-enabled activities, Gambit, LLS, IB, NFs, Quests, as well as keeping up with the ever rolling Seasonal increasements for the next batch. That's bleeding obvious and was also the point.[/quote] Okay... look I want you to read what you just wrote "[b]the point is the activities disportionately are for co-op only[/b]" read it? Okay... now read it again. GET THE HINT? MAYBE THE GAME IS A MULTIPLAYER COOP FOCUSED SHOOTER WHO WOULD'VE GUESSED?!?!?!? Power leveling has been done away with besides a 10 power increase only for pinnacle drops which only really matters if you are playing high level content which most of the content in the game isn't. Iron Banner power advantages were reduced so much that there is actually basically no difference at all in 10 points. Artifact is also disabled so you can't just one shot people because you played 5000000 hours of the game and farmed bounties which is good.

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  • I feel bad that you had to write all this to argue with this guy... I think he may have issues beyond the game personally but who knows, take a round of applause for the essay please

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  • Going in solo shouldnt be exponentially more difficult than 3, 3 exponentially easier than 1, as it is right now. We don't want it to be a mandatory, non-optional extra difficulty setting, where you get a triumph for managing it at all. Difficulty should be selectable, along the lines of the Heroic-GM but ...well the issues with LL grind are another topic... and simply comparable regardless of player numbers. It should be challenging but not exponentially easier just by virtue of additional players. - Swarm Adept can get Big Ones mod, and MG as type, are stated by Bungie recently as underperforming so assuredly are being buffed. So unquestionably Swarm is the best of it's kind in the entire game and it's not for match-made/solos. Point stands. PlugOne1 can get both Cornered as well as Kickstart far superior to the mediocre Null in PvP and isn't sunset. Point stands. Etc. Etc. Etc. The other two you retorted, I didn't even include! Yet the extent of this action, the highly preferential treatment, the range of exclusion for loot, has reached a new watershed. --- No, Patrols for Trials remains ridiculous. But consistently across the board putting the newest and best gear out of the hands of match-made multiplayers/solo-players is obviously suspect and puts those increasingly in an unwinnable position. Note the difference between co-op (massively preferential) and multiplayer (massively prejudiced). Skipping your list of pot-shots of E.g. EoT - easily the most OP Gambit weapon in the game, and the only multi-tracking RL... and not for MM Mp or Solo. And so for every.single.item. I mentioned - I'm not spending time educating you on each subsequent item, roll, benefits - the above will have to suffice - alas! Harbinger, no, Ive done it, you child. All I can suggest is you try harder to GROW UP. Suggesting, ridiculously, it is remotely easy is to have lost all sense of relative meaning. Strikes are easy, absolutely, soloing Harbinger was certainly harder than Whisper of Worm solo. Doable, yes, but far from easy. AND REPEAT: you CAN do them but it is made DELIBERATELY EXPONENTIALLY HARDER for solo, purely to push co-op, purely to make more dollars, .. and solos and match-made multiplayers be damned. - You get those for free, every week, just for playing the game. And yes you get free Trials tokens via Bountiful Unity. Whether it is Powerful +2 or not, the substantial point remains: free stuff for nothing, to push and privelege, for them to profit. - Again, repeating my own point that the game is prejudicial towards match-made multiplayer and solo doesn't supply you with a counterpoint. The REASON why it is set up this way and its getting worse - in ways Ive also delineated - is to PROFIT from a business-driven bias and NOT because 'that's just how it is' or ' that's how it always been' and other such air-headed naiveté. -- To repeat, of course that 'only' affects LL-enabled activities, Gambit, LLS, IB, NFs, Quests, as well as keeping up with the ever rolling Seasonal increasements for the next batch. It affects ALL those and far from everyone reaches the max LL prior to each season, meaning there often is far greater gap than 10 in IB. The overall thrust of your argument that Pinnacles 'therefore' arent at all important in the game (of course they are)...to justify preferential treatment is... pathetic. NO, they obviously DO have utility and some importance in all those activities - of course - and this prejudice serves Bungie's profiteering at the expense of MM MP and solo playing customers. ≠=============

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  • Harbringer has a triumph for solo - it was build to be solo'able. (i'd stay away from Phalax week) Master Presage is also solo-able, master flawless is a bit tricker. Legend Nightfalls are easily solo-able if you're at light. Raids aren't meant to be solo-able and GMs are soloable if you're an above average PvE'er and some may require you to be an amazing PvE'er. IE i can solo arms dealer with the cheese but can't make it past the elevator in scarlett keep. NF's aren't guaranteed drops, it's close to around 60-70% on GMs. The only thing holding you back from getting a majority of loot is your personal skill level EXCEPT raids and trials.

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  • Yes you can even solo raids, if you're Esoterickk. That's not the point. The point is all those activities are made to the detriment of match-made and solo players, without game-scaling, without matchmaking, without alternative routes. Harbinger, I'd say was around ten times more difficult solo than with two. Far, far easier to promote co-op for Bungie to ultimately make more money. And THE HELL with the solo players themselves. F them. That's what Bungie's bank manager tells them. They are comparatively guaranteed - and for Adept versions too - in contrast to the low drop rates for the highest matchmade difficulty available.

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  • Yeah it's weird how a multiplayer game emphasizes multiple players.

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  • Do you know the difference between co-operative and multiplayer? Do you get how they financially exploit the game by pushing multiplayer into SPECIFICALLY co-op? All the while advertising the game as multiplayer and solo-player whilst near enforcing co-op.

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  • Edited by draycole: 5/30/2021 2:25:20 PM
    Financially exploit seems like a bit of a stretch. But yeah, I get they want people to play together. I mean let's be real for a second. How many people are selling the game to their friends just so they can complete a raid?. Not just the game, the dlc and eververse too.

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  • It's not even the teeniest tiniest stretch... it's a MAJOR part of Bungie's business strategy. Absolutely, hell even I'm nagging my friends because of this. And it sucks. But the sheer extent of this is worse than ever. It was mainly just Raid loot. Now it's Trials loot, it's catalysts, it's Season Pass loot, it's adept weapons, it's matchmade NF loot drops.

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  • Edited by draycole: 5/30/2021 3:07:59 PM
    Any reason you cant just use lfg? It seems odd to rely on this method for a revenue source, but then undercut it by providing sources to find other people to play with.

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  • I've tried arguing with this guy before, he wont see sense lol

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