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Destiny 2

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Edited by JDeRosa69: 4/19/2021 2:31:15 PM
1

Light subclasses need an update, would you like to see these added?

So this morning while sitting on the john I saw a video in my YouTube feed posted by a channel called Kujay where he discussed how he would update the solar abilities to be more like stasis. In the video he discussed how stasis abilities all fall into the 3 categories of Slow, Freeze, and Shatter. So after watching like 3 mins of the video I decided Id give my own input. So I got the idea for the solar ability through his video but I added something to it, I think each ability should lead to the next, just like how when slowed for a certain amount of time you will freeze, and if killed when frozen you will shatter. I also think that each subclass should have a stackable debuff, a buff for the user, and a large damage output. So heres what Id add. I think the Solar abilities should be, 1) Spark, a stackable burn effect which should decrease weapon damage up to a specific limit maybe like 15-25% and leading to... 2) Burn, enemies continue to take damage (already in the game) defeating a burning enemy causes them to... 3) Erupt, enemies explode into a ball of fire, if another enemy is close enough to receive damage from the explosion they will receive the spark debuff causing it to cycle back I think Arc abilities should be, 1) Shock, a stackable effect which decreases the accuracy of HUD (HP, Super/abilities/minimap/ammo) and leads to... 2) Disrupt, which takes away the enemies HUD abilities. Killing a disrupted enemies causes them to... 3) Discharge, enemies explode into a large electric explosion leaving almost a arc pulse grenade behind, enemies damaged by the discharge get disrupted causing a complete cycle. I think Void abilities should be, 1) Collapse, stackable effect in which enemies begin to do less damage with their abilities, again probably like 15-25% less damage which leads to... 2) Suppress, enemies slowly take less damage and are not able to use their abilities, killing a suppressed enemy leads to... 3) Implosion, enemies explode into a vortex grenade which is pulling in other enemies, enemies damaged by the implosion leads back to Collapse causing a complete cycle. In the video Kujay also mentioned the ability for Bungie to add an inverse darkness subclass for each light subclass, this would make sense since in the lore the darkness is using its power to almost imitate the light. If they went through with this it would be cool for the light subclasses and their inverse darkness subclasses would cancel each other out. This means an enemy who is currently frozen by stasis could be melted out by one of their allies using a solar ability and vice versa. So what would you change about my update for the subclasses? lmk on discord in the server linked below, were looking for anyone's input and also aspects for each of these subclass changes (feel free to @ me). Also check out Kujay since I dont want to take credit for his awesome Idea lol his channel is also linked below. Channel Link: [url]https://www.youtube.com/channel/UCREJzvAT8ZQSNUCf-n1qjXQ[/url] Discord Link: [url]https://discord.gg/W6hkXJ6D6z[/url] My @ is JDeRosa69#5567

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  • Customization of skill trees like stasis has. Buff the power of light abilities. Especially warlocks. Elemental damage being good for more than busting shields...again like stasis. Which is why Bungie needs to seperate the pve and pvp sandboxes.

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