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2/24/2021 3:29:13 PM
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What Trials Needs

Trials needs significant changes focused on encouraging players to play the game mode and stay in the game mode. These changes need to focus on availability, loot/reward vs time spent, and of course, enjoyment. In case anyone doesn't know, more players in the mode = greater chance to go flawless for everyone. Here are my proposed changes: 1. Optional matchmaking with the option for teams to vote to stay together; 2. Chance of post match loot from every match (chance increases with wins on card); 3. More tokens from wins and losses (also increases more with wins on card); 4. Repeatable bounties that drop more tokens, gear, or both. Repeatables drop 5 tokens and daily bounties drop Trials loot; 5. No lockout for tokens. (Everyone should be able to turn in what they earn. Period.); 6. Crack down on recovs, win trading, and cheating; 7. Removal of third person peeking; 8. In-game LFG; 9. A way to focus the loot you're chasing, much like umbrals or the raid chest in DSC; and 10. Balance Stasis. Let me know what you think. [spoiler]I know people are gonna ask, but main reason why I don't think Flawless players should be in their own bracket is because that would be actively punishing them for playing well, make Flawless mean less, and completely destroy the meaning of an open tournament, which is exactly what Trials is. They would end up in their own, significantly more difficult bracket with no increased incentive while everyone else eventually got Flawless by Monday. That change is a huge step backwards and is focused on just making flawless obtainable rather than getting players to play and enjoy the mode. Cause once the players who can't go fawless now go flawless after this change, what are they gonna do? Leave. That's it. They'll leave. Which just leaves the rest of the players in the exact same position they are now. [/spoiler]

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