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Edited by RAUDRULF: 3/17/2021 9:00:55 AM
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BLACK ARMORY Loot Dungeon - LOST ARMAMENTS (Worth a Read)

[i]"Our Refuge, Our Salvation, our Future lies here Eramis, we have to Forge our future from the past!"[/i] LOST ARMAMENTS DUNGEON - Worth the read. Black armory themed dungeon: (I WOULD HONESTLY BE HAPPY IF THEY JUST RE ISSUED SOTP AS A DUNGEON) ENEMIES : Fallen LOCATION : Unknown Location on the EDZ. Scavenged Map. ACCESS : Locate scavenged map pieces from Fallen Lost sectors on the EDZ. (Each FALLEN lost sector has a map piece) Once map is complete, take to Amanda Holliday who will decode the location. Holliday will give you a scrapped Forge sparrow and ghost with a transponder Beacon. Use Beacon to find the entrance to the Forge. Dungeon has an option to select Fireteam of 3 or Solo. Whichever option selected will change the mechanics slightly for each encounter. Encounters listed under Spoilers for an Easier Read. CONCEPT : 4 Encounters - 1 Sparrow racing Part with Mines & Turrets. (SoTP Style) [b]First Encounter : The Lost Forge[/b] [spoiler]FORGE mechanics - Kill Enemies, Dunk orbs, Destroy boss, Open Door - Move On. [/spoiler] [b]After First encounter before Second Encounter[/b] [i] - Mini Sparrow Race - [/i] [spoiler]Exploding shanks, tanks and Turrets. There will be transmat portals and tunnels that give you an overshield. The sparrows used will be weaponized with a shock EMP device that blows up locks to pass through doors. Charge EMPs by driving over charge pads.[/spoiler] [b][i]CHALLENGE : Challenge of Satou[/i][/b] [spoiler]Collect all charges. Sparrow must not be destroyed. No deaths on Fireteam. Reward : Satou Shaders and Emblem, 5 Upgrade Modules and 3 enhancement Prisms.[/spoiler] [b]Second Encounter : The Wildlands[/b] [spoiler]Kill 3 Armory Guards, Get keys, Steal 3 Brigs : Fight through a battle Area facing off against ships, servitors, Saber Shanks, and Spider tanks. Collect concentrated Ether from fallen enemies to fill up a fuel tank for a transport train and blow up the door to the next encounter using the Brigs bombardment on the generators. BRIGS can be repaired via plates that spawn repair drones.[/spoiler] [b][i]CHALLENGE : Challenge of Meyrin[/i][/b] [spoiler]Brigs must reach the generators without being repaired. No deaths on Fireteam. Reward : House of Meyrin Emblem and Shader, 5 Upgrade Modules and 3 Enhancement Prisms.[/spoiler] [b]Third Encounter : The Heist[/b] [spoiler]Stolen Armory Goods Heist. Steal back the stolen armory goods, whilst riding a transport train that you fueled up from the previous encounter. -Mount turrets, missiles and scorch cannons. -Scorch cannons for bigger enemies, missiles for flying enemies, and turrets to shoot rank and file enemies trying to derail the cargo. -You have 5 cargo holds to protect. -3 out of 5 must make it.[/spoiler] [b][i]CHALLENGE : Challenge of Rasmussen[/i][/b] [spoiler]All 5 cargo holds must be in tact at end of encounter, no Deaths on Fireteam. Rewards : Rasmussen Clan Shader and Emblem, 5 Upgrade Modules and 3 Enhancement Prisms.[/spoiler] [b]Fourth Encounter : The Abomination[/b] [spoiler]Guard Stolen Goods and Defeat an Abominated Brig (Spider Tank, Brig Hybrid) and await transmat to Amanda Holliday. Boss has Three shield phases. Solar, Void, Arc. Boss will power his shields once the crit plates on his legs and front are shot off. Shield will be powered by battery coils coming out of the ground. Coils will have a matching elemental shield to the one that they are giving the boss. Kill the Abomination Mechanic in order for him to drop his repair core. Pick up the repair core. Let team mate shoot you in order to overcharge repair core. Throw repair core at coil in order to destroy it. Once destroyed boss will slowly trickle damage for a short while and is ready to be Damaged. If boss is not damaged during this phase, repair shanks will spawn and slowly repair the boss. [b][i]ADDITIONAL / CHALLENGE[/i][/b] Locate the Satellite Relay for Amanda to transmat a Marker. Mark Boss for Bombardment. Once Boss Is Bombarded, it will drop a Fusion Core. Collect Fusion core to charge transmat station speeding up the process. Speeding up the process, drops in 2 brigs and shock shanks. Survive. [/spoiler] [b]Rewards[/b] (Edited) [spoiler]All black Armory Weapons with updated Perks and old perks. Cache Keys. 2 per Dungeon Run. Weapons farmable via frames. Mods farmable via completions. Weapons can be built by adding mods and perks to frames. Final Chest Drops a New Piece of Dungeon Armor and a Forge Key. Emblem / Shader. Chance to drop the SOTP ( Like the Exotic Sparrow Tilt Fuse from NFs) or New Dungeon Specific exotic Sparrow. Upgrade Node for ghost and sparrow Holliday gave you. Can be upgraded to exotic. Exotic sparrow and ghost will have perks aiding you in the Dungeon once they are fully upgraded. Final Boss chest works exactly like the DSC chest. You can pick your reward / frame / armor in the slot you need them to drop. ALL elemental based weapons, can drop with different elements / farmable. PINNACLE DROP is on a weekly rotation. 1 week Armor, 1 Week weapons. Armor will only drop again once all armor pieces have been collected.[/spoiler] CHALLENGE MODE : [spoiler]Drops an Adept PINNACLE weapon frame 2 perk mods and 2 weapon mods. (Adept) and an adept shader as well as Spoils of conquest. NOTE : ADEPT weapons still only has 1 adept mod, the drops are just doubled by challenge mode.[/spoiler] [b]Additional Rewards for Challenge mode :[/b] [spoiler]Exotic Class Item - grants +20 for your class Perk. - has an aditional row for artifact mods that allows for more build diversity. HUNTERS +20 mobility . TITANS +20 Resilience. WARLOCKS +20 Recovery. Class Specific Swords. Hunters - Blade of Shadows - Rapid Sword hits increases class ability cooldown and grants invisibility. While invisible you gain extra damage and invisibility lasts 5 seconds, and does not go away. Titans - Blade of Solidity - rapid Power sword Kills generate an overshield that lasts for 8 seconds. Whilst shield is active any incoming damage boosts sword damage for the duration of the overshield. Warlocks - Blade of Recuperation - Rapid sword kills generate a healing explosion, healing all those around you. Blocking with the sword charges your class ability energy. While using your class ability, weapon damage increases until your class ability runs out. Has a cooldown of 10 seconds.[/spoiler] FLAWLESS COMPLETION : [spoiler]All rewards as Above and Drops high Stat Armor (64 stat spiked) and an Ascendant Shard. Flawless Completions are farmable up to 5 times a week. Solo Flawless Completion : Double drops on all loot. [/spoiler] [b]EXOTIC QUEST : [/b] [spoiler]First Dungeon Completion unlocks an exotic quest. (FORGEMASTER QUEST) Once the quest is unlocked, One random chest in the encounter will drop a blueprint for the weapon. 3 exotics in total. 1 kinetic, 1 energy 1 heavy. (EACH SEASON A NEW FRAME WILL BE AVAILABLE) Complete dungeon encounters to unlock all blueprints. 4 in total gives you the frame. Each boss completion after that, gives you a weapon perk or mod. Choose an Exotic Frame, Build your own exotic. Rolls are random. Rolls can be re rolled using a Forge Key without having to run the Dungeon again. (Or run the Dungeon again and dismantle Forge Keys for shards if you have the time) Only one perk can be re rolled at a time. Once per week. YOU WILL NOT ROLL THE SAME PERK TWICE.[/spoiler] [b]HIDDEN CHEST - GUARANTEED SEASONAL EXOTIC DROP - FARMABLE[/b] [b]SECRET CHEST[/b] [spoiler]Drops Seasonal Exotic and Ascendant Shard. FARMABLE Ok, if you like a challenge.... The Secret chest could be more of a Puzzle, but guarantees an Exotic and an Ascendant Shard. Each challenge completed gives you a Relic - , Satou, Meyrin, Rasmussen. Once the boss is defeated , there are 10 minutes extra on the clock. Challenge mode unlocks a map behind the boss. Slot the relic pieces into the map, and the map will show the location in the dungeon. Either Satou, Meyrin, Rasmussen. You will get 3 buffs. Sight of Satou, Might of Meyrin, Resolve of Rasmussen. Thing is, chest is hidden and can only be found by a team mate remaining behind and reading the map. SoTP style. Once the area is located you will be transported to the encounter via the teleport plate next to the map. There will be a Door, and a Fusion generator, and a shield generator. Door is marked with red, generator yellow, guardians with green. Only the guardian reading the map can see this and he/she must guide them to the correct generator. There will be a mini boss with a scorch cannon. Kill him go get the scorch cannon. Destroy the correct generators with the scorch cannon. 2 cores will drop. Shield core, and fusion core. Fusion core has a timer. Only resolve of Rasmussen can pick up the Fusion core and Might can pick up the shield core. Shield core creates a shield around both guardians. Get to the door. Throw fusion core to blow up the door. Use shield core and insert it into the shielded terminal hiding a chest and 3 switches. This will activate a transponder plate for the map reader to transport to. Only the reader can activate the correct switch as he/she has sight of satou. The switch opens the chest. Pulling the incorrect switch, fails the challenge. This way, no one is left behind etc etc. Challenging enough for you? :)[/spoiler] TLDR Dungeon, operate a brig, shoot cannons and missiles, race a sparrow - black armory loot - exotic class Items, class specific swords. Loot farmable. Build your own weapons and exotics. Challenge mode, ascendant shards. Edit : Thank you for the Support on this! Loving the feedback.

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  • The more I read this, the more this should be a thing.

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  • Everyone, upvote so that bungie can see this!!!!!

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  • Absolutely amazing idea!!! Only thing I might add would be some hidden chests, just like in Raids and Prophecy. Maybe place them some where along the sparrow driving parts. Make them hard to get to. Either really out of the way, or some simple mechanic blocking immediate access. The chests could even be guarded by several Brigs or Spider tanks. Just an idea, but hidden chests always add a bit more excitement in my opinion. I hope you keep perfecting your design and I hope to see your idea in game some day :)

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    • You had me at “Black Armory Loot Dungeon”. This is literally all I want out of dungeons. A fun activity you can farm for a bunch of random loot. Not some try hard fantasy that drips out two or three pieces of recycled gear no one wants.

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    • Nicely done but they don't care and wont happen .

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      • Edited by Phyromancer: 3/16/2021 1:54:59 PM
        Sounds fun! So many loot! They will not do this now. It's too much fun and so many loot. They killed fun now and stingy on the loot. They make games. It comes out as a chore! I don't know where did this come from but it seems like their leaders got their training from a Nanny!😂😂😂 Micromanaging tour game while a Nanny holds your hand like a 3 year old playing a videogame!😂😂😂 They think you're a child! So they give you chores and hold your hands wherever you go! That's what Nannies do!😂😂😂 Great ideas here but I doubt they'll do this now while a Nanny is in charge of the game! 😂😂😂 I don't know when Fun will come back in this game. Who knows! But right now, it's the Nanny that's having fun! 😂😂😂 💩! Logic!

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      • I think I broke system I pressed upvote and it gave two. I wish I could have put more.

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        • https://www.youtube.com/watch?v=sq_Fm7qfRQk

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        • Well it sounds better than the atrocity that was the Season of the Worthy/Hunt 👍

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        • Edited by MCalli277: 3/15/2021 10:43:37 PM
          Bungie, hire this man right now because they OBIUOSLY HAVE BETTER IDEAS THEN YOU seriously, one random person (no offense in any way) is able to come up with this, but bungie staff can only think of, Sunsetting, and crap like that

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          • I would say you have too much time on your hands however, I don’t have time to take the time to explain how AWESOME this is. Bungie, take note.

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            • I regret that I only have 1 upvote to give.

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              • You keep adding more great ideas to this post, but honestly the most impressive thing to me is boss mechanics that actually make sense.. I question at times why enemy factions decide to send in units carrying the very things we need to be able to stun or beat a boss with. But here you have a good reason why the enemy is bringing in cores (to repair) and why those cores damage the boss (we overload the core with its own elemental type which causes a detrimental surge). Good stuff.

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                • Wow that Woolf be sooo cool!!

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                • Bungie! Y u no hire dis guy!?

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                  • This is the best idea ive seen all year

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                    • Yknow content wise it would be nice if someday bungie would just start asking the community. We would have a good deal more and it would be quality

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                      • I was thinking some people were out of their minds here on the forums[spoiler]no offense to you lore junkies and actual not salty people[/spoiler] but this This is worthy of being a thing

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                        • I like the Exotic Class item.👍 I like the class Swords.👍 I'd prefer the Adept weapon to only have 1 mod slot. Don't wanna get it to OP.(as Trials and GMNFO only drop 1) The whole build your own Exotic, sounds nice but, I don't think D2 is optimized to handle that. Plus sounds like a Lot of Dev time. Plus, this sounds more of a Raid, then a Dungeon. Still confused what a "Forge Key" does. Didn't really Find it in the description. Glad you tried the Challenger setup instead of the Key setup. 👍.

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                          • I want it to have a sword. A new vortex archetype. An arc one. Why? Because black armory swords and arc are cool.

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                            • I just want more Black Armory man. I never got the izanami or volunder shaders :(

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                              • I actually love this idea. It’s like you are fusing the forge activity with Sotp into a dungeon and that is something that we should heavily consider for each season. Dungeons could be the TLDR for each season. And it’s easy on bungie because those mechanics already exist! Imagine a dungeon built around season of opulence! Either way this is a great concept and god do I miss my hammerhead!!!!

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                                • Everything in this dungeon idea is completely Amazing! I love everything about this! I also have an idea for a secret chest that opens if you have all 5 cargo holds make it to the end of the encounter which would give you a random weapon frame and guaranteed armor and give you a triumph towards a new title associated with the dungeon called ARMORER

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                                  • Post this on DTG Reddit(and maybe sneak it into DMG or Cozmo’s ((or Joegoroth’s))Twitter DMs) if you want a chance for your dungeon idea to get noticed by Bungie, your Dungeon idea will get a bigger boost there.

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                                    • i will play this

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                                    • Hell yes. This is awesome

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