This Artifact mod is so hysterically bad that it’s laughable that it costs 6 energy to slot.
You need 5 consecutive hits on an Overload for a *chance* to stun it.
Let me break down why this is so ridiculous.
First. The Overload Champion. You ever been able to hit one 5 times without it teleporting?
Second. FIVE HITS. You’re dead before you get 2 in a GM NF.
Third. A CHANCE to stun is ludicrous.
English
#destiny2
-
[quote]This Artifact mod is so hysterically bad that it’s laughable that it costs 6 energy to slot. You need 5 consecutive hits on an Overload for a *chance* to stun it. Let me break down why this is so ridiculous. First. The Overload Champion. You ever been able to hit one 5 times without it teleporting? Second. FIVE HITS. You’re dead before you get 2 in a GM NF. Third. A CHANCE to stun is ludicrous.[/quote] Last time that mod was here it was amazing for the Tree of Probabilities GrandMaster. It was the go to strat. I forget what the other mod is, but you can use it to take less damage when you have your sword out.
-
1 Replywait really, I got it because I thought it was on impact like before and was just going to use it to speedrun lost sectors but if it's 5 hits than thats just dumb.
-
First, yes. Second, because many swords do multiple hits in quick succession when you use the heavy attack. Third, if you think it's just a chance then you don't grasp how the champion mods even work.
-
2 Repliestemptations hook heavy attack projectile does tick dmg. it pops the overload perk.
-
4 RepliesOverload bow is the way to go imo.
-
Making content is hard
-
I remember a few seasons ago it was on the first hit, did they really make it multiple hits? If so, poor form
-
11 RepliesAnd swords got a 15% nerf. Lol
-
Sword meta is over anyway. The mod is ridiculous. Just use something else.
-
this mod ONLY works well with projectile swords that apply tick damage. its a niche mod. waste of an artifact point.