If you want to fix the stasis problem in PvP, just remove it from PvP entirely. You should have known it would create problems.
Stop ruining PvE because you don't want to put the effort into balancing the sandboxes separately. Shadebinder is literally useless in PvE now, and not worth using. The super should have functioned similar to Stormtrance, by shooting stasis shards or beams out of our hands.
Now, the super is too short and the projectiles move too slow to effectively freeze multiple enemies and shatter them before the super runs out.
You guys make the game less and less fun with every patch, you've run off millions of players, and you got kicked to the curb by Activision, so now you don't have other devs to help you make big expansions. Yet, you continue to make bad decisions like sunsetting, endless power level grinds that reset every 3 months, pandering to woke political bs, and going free to play, which flooded the game with cheaters. Destiny should have been the next Halo, but you've turned it into a meme.
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Great post! Stop nerfing things because of PvP!👍
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No nerf due to pvp has made any stasis ability less useful in pvp.
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1 ReplyShadebinder was awful in PvE anyway. As soon as I tried out the super in the campaign I thought "wow... you can only freeze 1-3 enemies at a time?" Chaos reach is a better add clearing super without geomags. The only thing shadebinder has going for it is the iceflare bolts.
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Edited by DuBChiri2: 1/7/2021 9:51:42 PMShatterdive just needs a cooldown and the grenade and aspect nerfed in pvp. Give it like...a 3 second cooldown minimum.
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14 RepliesLmao Shadebinder is still just fine in pve 😂 The false believe that pvp nerfs vastly affect pve has to stop. You guys look dumber and dumber each time you try and make that leap
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2 RepliesThey need to split the sandboxes.
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As a Warlock main I can tell you: The melee and super nerf didn't ruin the shadebinder at all.
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1 ReplyWe’re just gonna pretend PvE is hard now? Oh okay let me write that down
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1 ReplyIf they wanted to fix the problems, they should be looking at the Whisper of Fissure fragment.
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1 ReplyI ran shadebinder for last weeks glassway grandmaster nf i think you’re just bad
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4 RepliesEdited by Dubufu: 1/6/2021 11:44:35 PMShadebinder is fine. You can realistically run anything with relative success in PVE. Really isn't that difficult. You act as if it's ruined the overall experience but in reality we are all destroying content with more effectiveness than ever before. And for endgame, DPS is prefferred, so shadebinder was never going to be good anyways. That is why Well of Radiance and Bubble titans are still king.
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2 RepliesWhy? Titans and Hunters both need their statis nerfed, they -blam!-ed the warlocks over so -blam!- the others too
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User error.
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Just nerf glacier grenades and the fragment. Shatterdive will hardly take a hit from a PvP nerf if its done right. I mean the optimal set up for a stasis spamming hunter in PvE has nothing to do with shatter dive. Its all duskfield and shuriken spam with Dragons Shadow to free up Marksmen dodge for Gamblers dodge.
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Quite 🧐
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1 ReplyLOL oh no dont nerf a grenade that i use to kill 1,500,000 dregs. Gimme a break Its laughable at this point. Pve is easy and a joke
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Buff PvE
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PvE isn’t “ruined”. You could beat everything in this game before Stasis and can beat it now w/o using Stasis. PvE couldn’t be easier in this game. It kind of funny during last weeks NF Ordeal (a Stasis Introductory strike) the best farming teams were two well Loks and a banner shield Titan w/ Ursas. Sub 20 min Master runs. With All light subclasses. Weird......
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15 Repliesshadebinder is totally fine in pve ,
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Sandbox: pvp | pve Subclasses: shared Guns: shared Mods: shared Playlist: not shared Need to implement a script or code thro the Playlist that way if pvp gets there nerfs pve isn't affected.
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15 RepliesJust saying, what pve use does it even have
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6 RepliesFor starters. Bungie is fully capable of balancing certain things separately. They choose not to out of laziness Secondly A good shatterdive fix would be to make it so glacier nades can’t be shattered for atleast 1 second after throwing them. Which would basically negate the shatterdive/slide instant nuke in PvP. But not make a huge difference in PvE (if they took the lazy way out and didn’t separate it, which they will)
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Much appreciated and agreed. Thank you.