So after seeing some of the recent posts in regards to warlocks, I spent the last couple hours going through the classes different exotics to try and make a build or builds that were viable beyond the current standard ones.
Which started by asking the question:
[b] What are the requirements to use an armor pieces' exotic perk to maximum effect? [/b]
That's when I noticed something interesting.
Each class has 28 exotic armor pieces.
Out of the 28, [i] titans have 5 exotic armor pieces that require a kill [/i] before their perks proc, the other 23 are essentially always active.
Out of the 28, [i] hunters have 1 exotic armor piece that requires a kill[/i] to proc effects. The other 27 are again essentially always active
And finally warlocks, out of their 28, [b] warlocks have 12 exotics require a kill before they do anything[/b] and this isn't counting things like sunbracers, as the kill requisite is only a part of the exotic perk.
Taking into consideration that many of these have short time limits and somewhat limited ranges is no wonder why many see the warlock exotic pool and class as not as good as the other 2.
What do you guys think?
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Edited by hate n payne: 10/10/2020 9:12:03 PMYou are a legend for going through this to identify these exotics as they are. I wish Bungie sees this effort and change how they handle exotic perks for each class. I dont know how many times I have told people that the Warlock has a huge disadvantage in exotics due to how they are activated. Too bad you didnt add which exotics are subjugated to a specific class alongside the kill to proc because then it would have generated a whole new issues within the classes themselves as far as exotics.