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Destiny 2

Discuss all things Destiny 2.
Edited by pop_kid24: 8/16/2020 7:31:17 AM
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Destiny 2 Idea's (General Overhauls)

Destiny 2 Idea's Glossary: https://www.bungie.net/en/Forums/Post/256893979?page=0&sort=0&showBanned=0&path=1 ___________________________________________________________________________________ New Currency: Contribution Points. given to those that aid in the ongoing effort, can be used to purchase multiple things like, Legendary Gear, Emotes, Shaders, Materials, Epic Bounties, Ships, Sparrows, Exotic Engrams, weapon parts and more. Each item has a fixed cost of Contribution Points. ___________________________________________________________________________________ Weapon Uniqueness, randomness and customizability, Weapons 2.0. Details: Each weapon can come with a select intrinsic perk based upon the weapon manufacturer. Each weapon type will have different perk options you can choose between based upon the specific parts it rolls with. There are 4 different parts categories each weapon can roll with, Magazine, Barrel, Optic, and stock. Magazines Affect Magazine size, reload speed and caliber(damage increase or decrease, recoil increase decrease and range) Barrels affect Recoil, Accuracy, Firerate, muzzle flash and damage drop off. Optics affect Zoom and sights. Stocks affect Swap Speed, recoil and accuracy there are 3 different part category tiers: 1. Normal, found on the weapons you can get as random drops or from vanguard or crucible. has basic perks. 2. Superior, Found on High end loot from hard activities or special event weapons. Has advanced perks that include upgrades of basic perks. 3. Pinnacle, Designed specifically for a special weapon, found on Pinnacle weapons. has special powerful perks only found on that specific weapon. these parts only affect perks and are an addition to the base weapon they are found upon With certain weapons you can also add an upgrade that adds an additional perk. __________________________________________________________________________________ Stat's 2.0, Armor 3.0 and Classes 2.0 The 5 Major stats are (Energy) (Strength) (Agility) (Discipline) (Fortitude) -Energy Is your shields recharge rate. Each point is a 10% increase or decrease -Fortitude is your maximum shield. Each point is a 8% increase or decrease -Strength is your maximum health and melee damage. Each point is a 8% increase or decrease -Agility is your movement speed. Each point is a 5% increase or decrease -Discipline is your abilities recharge rate. Each point is a 10% increase or decrease Each stat has 9 levels with base levels of each stat being 3, armor cannot increase major stats above 8. Base levels are a 0% increase, below base being a decrease and above base being a increase. each stat has different increases and decreases. ---- Armor 3.0: Each piece of armor can role with 2 Major stat point's spread out between the 5 different stats on top of of the other bonuses they can come with. Armors can also give 3 Major stat points at the cost of loosing 1 in another stat. Armor Can come with bonuses to minor stats such as Maximum Ammo, Ammo found, Damage Reduction and Flinch. Armor sets are also a thing, They give special bonuses if the full set is worn, such as a extra Major stat point in a certain stat, grant special abilities or alter abilities. ---- Classes 3.0 on top of each Subclass you now have a Attainment Upgrade tree for each subclass, The Attainment tree gives extra upgrades that are long term upgrade paths that allow you to gain small and large bonuses. The Attainment Tree has 5 paths, Path of the Warrior, Path of the Shield, Path of the Thief, Path of the Attuned and Path of the Wise. Path of the Warrior focuses on combat and general boosts to Weapons and Melee. Path of the Shield focuses on Defense. Path of the Thief focuses on Ammo pickups, Maximum Ammo and Movement Speed Path of the Attuned focuses Ability duration and damage. Path of the Wise focuses of Ability Recharge rate The Attainment Tree has a total of 10 nodes per path with 2 nodes at each junction with a major node at every fifth node, Each node has a total of 5 level's with the exception of major nodes. Each path requires a certain amount of invested points to unlock the next node junction. Majors nodes give large boosts like an extra major stat, being able to hold an extra grenade, melee or a temporary movement speed increase when shields are broken that has a cooldown. You can have a total 100 invested points and only one 10th level major node unlocked, you gain 1 point every time you gain a new level. You can reset your Attainment Tree at the cost of loosing 5 attainment points. __________________________________________________________________________________ (Will expand)

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