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3/11/2020 6:01:10 AM
2

Why Self-Damage Handheld Supernova Doesn't Work

The nerf for Handheld Supernova was a long time coming, but the Self-Damage is just ridiculous. For a while now there's been a glitch with the ability where the projectiles can register behind the player and detonate on their back, basically wasting the grenade. But now you kill yourself too. I thought the bug had been fixed, but it seems I was wrong. You can see how this would be a problem. Self-Damage hasn't really impacted the way I play in the Crucible, because I would always trade with a shotgun user anyways, now I'm just trading with suicide. However, the [b]Attunement of Fission[/b] "was" my favorite subclass in PvE; it was just [i]fun[/i]. But now, I have to avoid using my grenade entirely because a thrall or dreg that isn't even in my peripheral will cause my death. The opposite was actually my attraction to this subclass to begin with. In end-game PvE activities, it is crucial [u]NOT[/u] to kill yourself, so Handheld Supernova was my go-to option for Crowd Control. For us Warlocks, our grenades are our life, (because our melees are dumpster trash) and this change, among others [i]that I can live with[/i], have made the game un-fun for me. [spoiler]P.S. Whoever removed the ability for Warlocks to "Sword Glide"... I hate you. You killed the one thing that brought me happiness in Raids and Escalation Protocol/Altar of Sorrows.[/spoiler]

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  • I totally agree. I am perfectly content with handheld supernova being nerfed for PVP, but being able to kill yourself with it is ridiculous. The short range combined with the self damage makes this completely useless in any situation.

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