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Destiny 2

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Edited by Infected-PeterGryphon: 1/16/2020 3:45:57 AM
19

NERF ERENTIL AND BACKUP PLAN

I really hope Bungie, that you pay attention to this post. Erentil is a weapon that has large usage in survival on console. It needs a range nerf and the perk "Backup plan" to be removed from the weapon. A fusion rifle SHOULD NOT be able to kill you at Pulse rifle range. And the perk , "Backup Plan" should not exist on such a weapon. Hand cannons got a nerf because they could three tap at such range, but nothing was ever done to fusion rifles. A "God Roll" Erentil is an easy way to win, especially with backup plan and TAKES NO SKILL to use. You are losing a considerably large player base because of this and I hope you take into consideration to look into this and give it the tweaking it deserves. Edit: I was extremely upset at the time of this posting because I faced 3 erentils and a jotunn in survival and also faced it twice again a couple of matches later. I still stand by my argument to nerf erentil, if not it's range, backup plan for sure. Also, wish it was taken it out of managerie and make it only available via Gunsmith.

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  • [quote]I really hope Bungie, that you pay attention to this post. Erentil is a weapon that has large usage in survival on console. It needs a range nerf and the perk "Backup plan" to be removed from the weapon. A fusion rifle SHOULD NOT be able to kill you at Pulse rifle range. And the perk , "Backup Plan" should not exist on such a weapon. Hand cannons got a nerf because they could three tap at such range, but nothing was ever done to fusion rifles. A "God Roll" Erentil is an easy way to win, especially with backup plan and TAKES NO SKILL to use. You are losing a considerably large player base because of this and I hope you take into consideration to look into this and give it the tweaking it deserves.[/quote] There is no data to support a nerf of Erentil or other fusion rifles. It’s does not have a large usage in survival. It has 1% usage in survival. That includes PC which has the highest % of active players playing the game post new light. Even if you look at console only, which you shouldn’t because you should look at all platforms when considering balance changes that effect all platforms, it is not the most used special weapon OR energy weapon. The fact is it’s the 5th most used energy weapon and the 5th most used special weapon in survival. The back up plan perk isn’t even a good perk for dedicated fusion rifle users. It’s better to control your charge rate yourself and get the consistency of using other perks in that slot. The gun is balanced and serves a role in countering the meta loadout of shotgun + handcannon. Nerfing a viable gun out of viability would just make the META more oppressive, the game less varied, and the game less fun. The gun doesn’t map anyone in actual crucible matches. The majority of its kills come from <20m against players who push it out of cover then complain they got mapped. If you watch gameplay footage of players using the gun for high kill games you see that they get most of those kills at <20m against running at them in the open, or standing still out of cover. You can adapt to perform well against fusions by not pushing fusion users out of cover, not stand in the middle of lanes spamming your primary at them, and not peek corners when you hear the very loud audio queue of a fusion charging. Do that and you won’t have anything to complain about anymore. No need to keep spreading the dead memes about this gun, do what good players do and adapt when you actually run across one in your games. There is no need to try and be over dramatic and try and claim the game is losing players because of a gun that isn’t overpowered and doesn’t need a nerf. If you have data to present that suggests it’s overpowered go ahead, but there isn’t any.

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