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11/18/2019 8:55:24 PM
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Thanks for the feedback. I'll note the "lack of variety" point specifically.
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  • Just give all weapons an extra mod slot for the seasonal mods. To balance, perhaps increase the cost to slot these mods. Problem solved.

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  • Just allow exotics to equip a seasonal mod. Should be simple enough.

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  • wish i can upvote this x1000

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  • How did the Devs not see this coming? It was a pretty glaring problem from the get-go

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  • Why were only a few weapon types available for champion mods in the first place. I particularly like using pulse rifles, would like to be able to use a ranged ranged weapon for antibarrier at least. Wouldn't it make sense for shotguns and fusion rifles to have the ability to stun overload and unstoppable champions?

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  • Each seasson will focus some guns and/or mechanics. Each seasson will need little bit different approach. I like it, as it gives you reason to use guns you usually don't.

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  • Just like a mystery grab bag, lack of variety....

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  • [quote]Thanks for the feedback. I'll note the "lack of variety" point specifically.[/quote] Man, the artifact anti barrier mod is the most useful mod introduced in absolutely ages, I put it on every auto rifle I use . . . and then I'll lose it at the end of the season 🤦 Give us the option to buy "glimmer/mats/shards" just one mod from each season to make permanent 🤞 I get a horrible feeling we'll see the best, most useful mods come with seasonal artifacts and then . . . disappear.

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  • They they only need to be useable in PvE

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  • [quote]They they only need to be useable in PvE[/quote] Exactly, wouldn't even upset the PvP crowd 🤘

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  • https://www.bungie.net/en/Forum/Post/254394271/0/0 Please note mine as well.

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  • Please do :) I'm tired of wanting to use an exotic but not being able to. Take Arbalest for example, That's a weapon you'd assume would have an anti-barrier mod as standard but it doesn't, so once again we're forced to use a power exotic like Anarchy and 2 legendary weapons, I'd just love the chance to use an exotic to blast away champions :) <3 <3

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  • Edited by prawnk1ng: 11/19/2019 8:53:14 AM
    Exotic armour should has the seasonal mod slot too, but work for all seasons.

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  • Edited by deadly-cause: 11/19/2019 7:09:05 AM
    Rather then have a certain weapon to have a particular mod, perhaps the exotic weapons should have a row of 2 nodes (barrier and overload) so you aren’t restricted on what exotic you want to use, though I think exotic hand cannons should have 3 nodes to include unstoppable, same with the bows to keep in with how the mods currently are while also allowing barrier and overload ofcourse lol

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  • Pay special attention to the Monte Carlo specifically! We need to use that bayonet!

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  • It really would be nice if exotics where able to equip these mods. Also some of the mods need to stay like the anti barrier mod.

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  • Thank you for acknowledging my ideas. I hope these might give the team some inspiration!

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