Just asking for a logical reason, I’m sure it has something to do with how the game system is organized but holy sh’t is it annoying. It actually seems purposeful to make the grind harder since most bounties can and do overlap.
So is it a game system thing or is this just classic Bungie forcing the grind to be harder than it is?
Actually let’s be honest, it’s definitely because Bungie wants the grind to take longer... classic
Oh well, add it to the list of the other BS grind mechanics they’ve forced us to do for ~absolutely no reason~
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If I recall, quests and bounties are still counted under one "inventory" even through they're separated. I think the max limit was between 60-65, so if you had let's say 40 quests, then you'd only have 20-25 bounty spaces left (and quests are easy to stockpile since most are by character rather than by account). If I'm wrong about something though then please correct me. I don't think it was done intentionally, but it was certainly done sloppily.