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Edited by GrundleBeans: 10/15/2019 7:49:44 PM
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Can We Just Remove Affinity From Armor While We're At It.

Can we just get armor changed so it has no element affinity. It really servers no purpose in armor's case. In fact it really seems to actually hurt the variety in builds and limits our customization that Armor 2.0 was suppose to be all about. [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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  • No, it brings a ton of replay value and has a perfectly good reason to be here. It is not a perfect system, there are flaws for example the drastic differnce between farming, say the Escalation protocol armor set and the Vex Offensive armor set. The latter of which can be infinitely farmed and is commonly dropped while the former is so insanely slow and cannot be farmed to the point where you'd never realstically drop a set with good stats and the preffered element. Therefore there should be a comproimise. Removing elemental affinity is NOT the solution, a middleground is. It doesn't hurt the variety in builds it adds another layer of choice and replaybility however it doesnt work for ALL armor. I dont know what the perfect solution is, maybe a costly resource you can farm from Master mode nightfalls/hunts/raids and so on which is 1-time use to change the element to what you want. Or maybe somthing completely different - I cant tell for sure but removing them altogether would be a mistake.

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    • So are you going to say how its incorrect? Cause im confused on literally limiting player options allows for more build diversity and replayability

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      • I already explained it. When you give people everything at once, there is nothing to do. Simple example would be somthing like a pinnacle quest. You should always try to find a middle ground. People complain that wendigo takes too long to obtain therefore they get bored and don't want to do it, therefore limiting player choice to a degree. On the other hand make it too easy and short and people will have no reason to replay the activity that the quest took place in. In this case strikes. It would also mean every single person and their mother has Wendigo and thus if wendigo is the best burst dps option in the game (which it currently is) then you have limited variety in what players use and also made it harder to balance the game for pve. Obviously this is a dumbed down example, there are more reasons to play strikes but its more the concept behind it which can be applied to anything. There is also the difference between short. Medium and long term goals which many people seem to not understand in the slightest.

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