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9/22/2019 4:45:02 AM
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Is anyone else getting tired of open-world games?

Between work and family I don't have the time to invest hundreds of hours to get the full experience of many open-world games. I'd take a well polished (yet shorter) linear game like DOOM 2016, Metro 2033/Last Light, etc. over most generic open-world games.

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  • I remember games like Guantlet Arcade. Bring those back💪 "Remember, dont shoot food..."

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  • Not tired of open world games 'per-se so.much as poorly implemented or unnecessarily added in. Open world games seem to be the soup de jour and this from when EA announced 'single, player and rpg games were dead. No one played them'.

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  • Only reason for a game to be open world is if it is a sandbox/survival game in which the open world actually serves a purpose. So games like Minecraft, Dragon Quest Builders, Don't Starve actually benefit from being open world, because you need to tear that world apart for resources, and a small linear world would be unable to effectively serve that necessity. Games like The Elder Scrolls, Dragon Quest, and Fallout should only have a SMALL open world at most. There's no reason to mess with the pacing of an RPG by forcing in a huge open world with nothing in it. Games like Assassin's Creed, The Evil Within and Batman Arkham should flat out never have been open world, because that kind of world design negatively impacts the oppressive nature of the genre, its stealth based gameplay, or both. Tl;dr the main reason open world games are becoming so stale and uninteresting is because developers keep cramming them into a game, without understanding the strengths and weaknesses of that kind of world design. I have yet to see an open world game that was both A) Not a sandbox or survival game, and B) benefitted from being open world.

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    • I love open world games! So many collectables, maneuverability options, fully exploring the map etc. Super fun, unless it's one of THOSE open world's where there is no fast travel or interesting ways of traversal. Looking at you Red dead 2

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      • I understand completely. I like a variety of games. But there are too many open world games these days

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      • I'm for open world games, so long as they are done right.

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      • I prefer open world for the exploration part, but I totally get what your saying fam. It's hard to find a well balanced open world that isn't painfully grindy.

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      • Most of them are ok, but overly long and grindy ones like the most recent assassins creed i'm a bit tired of now. Still haven't managed to get around to doing the new dlcs yet.

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      • Only if they’re bad open world games.

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      • Very.

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      • Edited by kellygreen45: 9/22/2019 11:11:19 AM
        No. Just tired of Ubisoft's approach to them with the Assassin's Creed series. Which are too big, too unfocused and too grindy. But games like The Division 2, Spider-man (Sony), Horizon: Zero Dawn (Sony), and Borderlands 3 have open-world elements but play very differently compared to an AC game.

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        • I love them, but I will say that there doesn’t seem to be any strides to make them feel different or varied. It’s the same basic model for every one and it seems like the competition is to see how many quests/missions can we cram into this open world. Maybe it’s technical limitations. Maybe people just aren’t trying to “reinvent the wheel” because they still sell well enough.

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        • Edited by LZ2001: 9/22/2019 7:21:00 PM
          Nope. I have played and loved Spiderman, Horizon Zero Dawn, and just started playing Wildlands. Granted I have not played many, but I have been really enjoying them.

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        • No. If completion isn’t possible within 3 weeks, let exploration take you.

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        • Have been for years now.

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        • Doom should be renamed to zoom because everything goes too fast

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        • Yes but pure linear games have a limit on how much they can be played, unless you restart the story, I see this in the LEGO games. LEGO marvel super heroes and LEGO Batman 2 had a fairly small, but still had an open world. I enjoyed those much more than LEGO Batman 3, for example, which really only had the lobby area where you had to go in between missions.

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        • I'm with you, man. I don't understand why every single game dev thinks that their game needs to be open world, and then put nothing in the open world. I'm especially tired of poor open worlds, where the devs pit in a lot of content, but the map is so frickin big that i spend half the time just running from place to place. I feel like if these games were made linear, then they would be so much better.

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          • Nope!

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          • I guess If it were something I was tired of I wouldn't buy it or play it. But that's just me.

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          • Edited by Caggus: 9/22/2019 10:51:11 AM
            Kinda, it seems like devs just keep wanting to push the envelope on how big and expansive they can make their open world which isn’t a bad thing at all, it’s actually amazing. I do miss more linear games though, sometimes I just want to play games for their set pieces, their general polish and well done linearity which I feel like I have to play games from a few years ago to do like 2033 or LL like you said.

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          • I don’t have problems with open world games, just the bad ones. They’re also getting too big. They need to realize that a single player open world game doesn’t need to be that big. *cough* Ubisoft *cough*

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          • I love open world and linear games. Everything has it's place.

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          • I really enjoy my aracde style games when I’m pressed for time. Open-World games and the like are definitely aimed more at school students and people with more free time, but on occasional weekends and holidays you can really sink your teeth into something more immersive. I’ve been hoarding my old consoles and games since I was a kid so I have plenty of choice on things to play haha

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