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9/6/2019 4:51:38 PM
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Bruh you still get 3 seconds of active wall hacks and for what exactly? a crouched headshot? this perk is completely flawed and shouldn’t even exist calm down
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  • [quote]Bruh you still get 3 seconds of active wall hacks and for what exactly? a crouched headshot? this perk is completely flawed and shouldn’t even exist calm down[/quote] "As for crouching... It severely hampers your mobility and therefore your survivability in a gunfight." - Sproggy It doesn't provide instant health regen like devour or OEM. I get no over shield no damage buff.

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  • Sure. It should be removed. Along with Arc Web (anti team shooting). Tackle (OHK in fps also used for mobility and in air Dodge without cool down). Hand held nova (instantly kill up to three guardians at once. Have before, during, and after every super even without a build). One eyed mask has enough perks to be 3 exotics... Please.

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  • Edited by Schmeatza: 9/6/2019 5:47:59 PM
    Tackle?

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  • Edited by Seiryoku: 9/6/2019 5:56:44 PM
    It is a skill allowing a Titan moving at speed to depress their melee button, instantly killing anyone it touches and damagimg any adjacent teammates. It is also used as an in-air Dodge without cool down. I understand, it's odd when people suggest removing an entire component of a person's character class.

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  • Its a perk on the class and I admitted 9 seconds were too long. Nonetheless, seeing through walls does not gift you instant free kills. I doubt even if some of you could see through all all the time, it would improve your game.

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  • I know what it is and it shouldn’t exist at all

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  • So you think OEM ans Foetracer should be expunged as well? Perhaps DoT cause burns draw numbers allowing you to see your enemies around corners as well?

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  • truesight is very different from marking an enemy... why do I even have to explain this? Not to mention those require exotics however yes OEM is busted too

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  • Truesight seems appropriate for a Rogue based character. Stealthing, marking targets, increased critical damage, bows and daggers are all hallmarks of this kind of character from WoW to D&D and now this game. But the Tanks of Destiny have an exotic that works indiscriminate of subclass. We have niche exotics that promote playing to a certain style. Most Hunters excel at and keep themselves confined to A shotgun, a Luna/NF, and Truth/Wardcliff. Now wraith has repeatedly seen nerfs to bring it in line with the others. At the time of its last nerf to the super, bottom tree arc Titan was buffed in every capacity it was nerfed. From the cost of a melee to the duration and armor. Painting an arrow is no different when you aim slightly higher than the centered arrow for head shots. I may see the whole team, but that time will be a third of what it is now. Wallhacks are cheap in a fps, but they don't freely grant you kills nor did I earn my wallhack from being shot at. It won't regen my health or give me an overshield. It's not spontaneously a one hit kill, Hunters don't have those. The appeal of this subclass is its passive abilities that are now 1 third of the time. I think that is heavy handed, the reason for my post.

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  • wallhacks should not be in any fps and if it must at least tie it to a super therefor it cannot be up at all times but for it to require nothing but a headshot while crouched with no cool down is absurd. As for titans I’m not disagreeing that OEM is broken and that their super is broken that’s not my point

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  • How would you redesign the wraith to be balanced, entertaining, fitting within the Rogue fantasy element?

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  • Remove truesight and just remain invis. Going invis after a crouched precision kill is more balanced and still fulfills the rogue assasin roll if you ask me

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  • Perhaps, but there's no lethality in trying to score a crouched headshot to be invis when the other two subclasses can Dodge roll or throw smoke at their feet to preform the same function... So that seems insufficient to me. It's not, again, hand held nova, arc web, shut down grenade, tackle ect

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  • both of those other classes have to use an ability which have cooldowns so imo flawless execution may be harder to proc than the others but it has much more use

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  • In the event that they have not built themselves to function in that manner. With ordinance mods and the proper exotic, you could have hand held nova every few seconds with a shield generated around you. If a Hunter, with it's abysmal recovery, finds himself able to demolish you and your team without retaliation... I think it speaks more to your team synergy and attentiveness than it does his target acquisition with wallhacks.

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  • I’m sorry what? like what did that have to do with anything

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  • It was a retort to your statement about ability cool downs. The class abilities for each subclass range in their usefulness depending on pve or pvp activities. I was talking about the lethality of some of these skills on each class. I'm suggesting invisibility alone is redundant as that ability exists on both the other Void classes. I'm saying a when you open up your class tree, one of those 4 nodes should still be useful even if a Hunter can jump with a shotgun or snipe in the back of a map.

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  • Invis has always been the void hunters main ability, don’t like it? Don’t play it. I’m confused because you seem to be so caught up in the whole “rogue” class and invis compliments that playstyle perfectly yet you’re not satisfied

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  • Edited by Seiryoku: 9/6/2019 6:46:05 PM
    I'm not satisfied with the half baked suggestions you have offered. The class is quite enjoyable. I can kill invisible or visible. Doesn't matter to me. I asked you what you thought would make for a good subclass change. You got rid of an entire nod on the void way of the wraith and declared "good enough"

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  • flawless execution grants two perks: invis and truesight. I suggested remove one of the two because quite frankly it breaks the game and gives an unfair advantage especially considering it doesn’t require an exotic or super and has no cooldown. You’re blind or just in denial if you can’t see that

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  • Yes and what do you suggest REPLACING that ability with that you removeddddddddd, because invisibility is a skill that exists on the other two void subclasses.

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  • Tbh it doesn’t need a replacement but if it MUST like you say how about increased ability cooldowns while invis. Still rewards you I guess but doesn’t break the game

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  • See. Did that hurt. Offering a potential solution rather than complaining about a problem. It's a boring solution that is less desirable than the new bottom tree Mobius Quiver pack perks being introduced, but it is something that goes beyond just being dismissive about another's concerns. Or telling them to calm down.

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  • Edited by Schmeatza: 9/6/2019 7:00:26 PM
    Bro you’re wack, it was suggestion that took 2 sec to come up with. I’m not sure why you think flawless execution MUST grant 2 perks?? most abilities don’t and it’s completely fine granting just invis seeing as middle tree has no other way of going invis

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  • I'm saying it is redundant. Superfluous. Does nothing to warrant an entirely different class when the others preform that same function.

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