The 150 rpm nerf is enough for both Luna and not forgotten. The nerf to magnificent howl will kill the weapon in pve additionally going for bodyshots instead of headshots is never a good idea. I know that you are trying to nerf magnificent howl to prevent 2 tap but I have a better solution. Make magnificent howl effect fade after killing a gurdian (only activating for one gurdian) what I am trying to say is 2 headshots required for it to activate again and effect fading if opponent died after 2 headshots. Resetting after every kill. Something like a dispurtion break.
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#destiny2
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Pylyee
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3 RepliesIts really fun (but not op) in pve. Too bad it will be completely useless in pve after the nerf. Thats bungie style. If something is op in pvp they nerf it into the ground instead of doing seperate nerfs (we know they can do this). Like nerf the dmg bonus in pvp, so the weapon can never be a 2-shot. But nooooo. Make them completely different weapon types and cripple the special perk to dust. Thats bungie.
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this. I made a poll specifically for this. Making it 150 is enough. Its real issue is being 180. They don't need to nerf it into the ground for pve also. It's my fave pve handcannon.