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3/19/2019 4:50:59 PM
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Comp need more love.

A way to help make comp a better experience for all. I think Bungie should change comp's ranking to a more lenient ranking - fewer loss points and add comp bounties to help gain/ regain loss points. The old D1 crucibles have bounties that rank up the actual Crucibles rank, not the Token/ reward ranking at the Tower on D2. This may help bring back some players instead of driving them away. Or change the comp ranking to be like that of Gambit - no wins, no gain. It is not the same as qp which still rewards players even if they loss the matches. It'll just take longer to reach Legend for players with lower skills but they will be able to progress and have a better chance getting the pinnacle weapon rewards too. This can bring a lot of players back. It'll be almost like y1 of D2 that didn't have punishable ranking system at first. I know this may hurt streamers/ paid carries a bit but we really need to save Crucibles and make it enjoyable for everyone again. Also adding a "Mercy" boons that were limited in quatity from D1 Trials of Osiris may help eleviate unfair quitters on players' team if matches were loss. This is just an idea if Bungie wants to keep the harsh loss rank punishment. Bungie please read my ideas please?

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  • A suggestion from another OP that points should be based on how you do in Comp... Wins 10 points Losses 5 points Kills. 2 points Assists .5 Deaths -1 point If people like this idea then players should post this everywhere so Bungie can see this. Its fair and gives players a decent chance at ranking up to fabled and legend. If you’re in the top 10% of players ranking up will be fast. Those players below that still have to grind to get pinnacle weapons. Also how armour that benefits players in PvP. Enhanced perks for Crucible armour would be a great step forward in Comp. In QP, those perks could be lessened to give players a choice and a chance.

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    • Edited by Fujimoose: 3/20/2019 11:38:42 AM
      I agree and have said this before that there shouldn't be any point loss especially with crappy matchmaking, people that leave during a match, random server errors, etc. But I got shot down due to reasons that everyone would have those weapons. Umm people are PAYING to get them already so what's the difference? I think removing the point loss would encourage more people to play. More players mean possible better matchups. Paid carries and account recoveries will always be a problem but I think removing point loss will reduce those problems. And people would still have to grind to get those weapons. Theyd still have to win to get higher in rank. It's not handing anybody any free points. You're not getting rewarded for just participating. It won't be like quick play were losses still give points. If you lose you get nothing. You just won't lose points. If you quit in the middle of the match you still get warnings and timeout penalties.

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    • Edited by beastbread: 3/19/2019 6:18:23 PM
      "paid carries" and "recoveries" have no place in crucible and need to be bannable offenses. Plain and simple. Now, your first idea is good but you second idea was exactly the idea I've been trying to get bungo's attention with. No points on losses. Bounties to earn points like in Gambit (granted these bounties would have to be more difficult ex: get a triple kill or wipe a team with your super, something of that nature). However, point loss should kick in after fabled is reached. That way everyone in their dog isn't running around with Not Forgotten by seasons end. That should be saved for the truly dedicated. But alot of people will not play comp purely because of the point loss function, myself included. I don't want to spend time playing the game only to have it literally taken away from me in the form of my progress. Especially if it's because of a team that cheated, or is far more skilled than me and my own fireteam because of the terrible CBMM that bungo employs. If I put time into the game, I should see results.

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    • save your time, Bungie doesnt change anything big in crucible.

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    • I don't mind losing points... but it feels like a lot, and it certainly doesn't make me want to invest time there

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    • Edited by reenry: 3/19/2019 11:07:33 PM
      Literally comp is easy as hell. I went from 500 - 1700 over 7 wins. Its not a problem till you are above 2500

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      • I like your suggestions. For some reason, I can't find the like button when using the mobile app, so I will just straight up tell you.

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