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#feedback

Edited by Ogma: Destroyer of Worlds: 11/23/2018 2:27:56 AM
10

Gambit is a remarkably inconsistent experience.

I know they’re changing the catch-up mechanics, but that’s potentially only a band-aid for a large wound. The fact that they have to implement any catch-up mechanics at all suggests a fundamental flaw to begin with. I’ve also noticed that enemies that can be 1 precision shotted or 1 melee hit killed in PvE, can’t be in Gambit. I know there are no level advantages in the PvE aspect of Gambit, but this is a bit ridiculous for high level players to suddenly be “weaker.” They may as well change the name of the mode to Invasion because it happens WAY too frequently. By definition, it’s NOT a gambit. It’s not particularly calculated or risky. It shouldn’t be so casually and frequently earned. This coupled with catch-up mechanics ends up being absurd. Bounties. This has been an issue with this game since D1. No bounties, objectives, or goals should have players individually doing something or using gear that is not what they are best with in competitive team modes. Ever. At all. PERIOD. I don’t know how else to say it other than this is BEYOND a terrible idea. It’s the opposite of competition. It is an inexcusably bad practice. I used to skip a lot bounties because of this. Once I hit Legend rank and it arbitrarily stops going up for losses, now I feel like I have to take and try these bounties because solo queueing means losing more than winning.

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