If you're a taco-crucibell enthusiast who's been around a while, you've probably noticed the disparity in super power levels from D1 to D2. Frankly, if your opponent is half competent and casts Hammer of Sol or Nova Warp in D2 you'd be better off jumping off the map or running away for an entire 30 seconds all while avoiding other enemies, as opposed to D1 where there was a multitude of ways to take on any super, even against top tier sweat swag iron lord elo™ farming gods.
You could stop me here and say "but I did x thing to kill y super tens of times therefore supers are balanced", but this isn't a question of balance, this is a question of what you prefer. Would you prefer supers to be risk-reward abilities akin to D1 or do you want them to be extremely powerful, ultra tanky, self-healing (in some cases), long-lasting, low risk abilities that essentially result in free kills?
If you prefer to keep things the same, why, and if you want supers to change how would you generally go about it? Oh, and this is optional, but denote whether you consider yourself a PvE main or a PvP main in your responses too!
Lastly, I believe [u]PvP should never effect PvE[/u] in terms of balancing, so keep that in mind when voting. Supers should remain powerful in PvE.
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Honestly though, supers are -blam!- strong in D2. If you see one you’re practically dead. Back in D1 you could kill a super without a super and it took a considerable amount of skill to do it consistently. Shotty melee, sniper headshots, and heavy were viable options in the right hands. Lmfao now those things do piss poor damage and you’re better off just running away. Twice in the past week I sniped a nova warp in the head and they hid from me to get health back, proceed to rush me with the remaining 5 days on their super and kill me. In D1 that wouldn’t have happened if I had the skill to hit the shot.