Forsaken is coming sooner than later, so I figured I'd make a post about all the bugs I can think about within D2 that still haven't been fixed yet. If you can think of anything other bugs/glitches, comment about it and I'll add them in. [b]Prepare for a wall of text:[/b]
[b]Crucible:[/b]
-Hit detection on Sentinel super melee attack is very inconsistent. Problem is only worsened when targets are airborne.
[b]Mars:[/b]
-While Ophidian Aspect is equipped and you are using a Hive sword, if your melee ability is ready you will perform a normal melee attack on enemies rather than using the sword. (I believe this also applies to arc charges from Fallen walker events, needs more testing.)
-Ogres from Heroic Warsat event occasionally die before their health bar is visually depleted.
[b]Leviathan:[/b]
-Weapons element randomly becomes "?" when in the Throne room
-During Calus's final stand, over-damaging him before his shield appears causes it to become immune to damage.
-After destroying all of the Lanterns in the Royal Pools, the game rarely does not acknowledge them as being destroyed, and there is a waiting period where psionic projections and Prestige mode mechanic can still wipe a fireteam. Encounter ends and chest spawns after this brief period.
[b]Spire of Stars:[/b]
-Class specific jumps occasionally will not work when jumping off from on top of rotating fan blades in the Power Conduit.
-Charges are inconsistent during the final encounter of SoS: empowering mist visual effect occasionally does not appear on every player's screen, and when it does the charges very rarely do not function as intended when empowered (arming weapons/detonating ship projections)
-Audio glitch remains consistent throughout the entirety of the raid, Greed debuff causes audio glitch to occur more frequently.
[b]Eater of Worlds:[/b]
-Argos does not consistently turn towards Expanse (Arc side) when charging his void wipe mechanic
Like I said comment if you have any that I've missed, as I mainly do PvE so perhaps I missed out on some PvP bugs/glitches.
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