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Destiny 2

Discuss all things Destiny 2.
7/10/2018 2:15:28 PM
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Does anyone think Heroic Strikes are "fun"?

Because I don't. I used to love grinding strikes in D1, figuring out the best way to get through them. Having nightfall be just hard enough but still able to be soloed. In D2, I don't enjoy running strikes at all. They are tedious, and the modifiers are just crap. In D1, the modifiers made it harder but also made us more powerful. In D2, it's basically a means of making them take longer. So many poor design decisions in this game.

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  • They're not really "fun". They're "challenging". But not really. The modifiers are mostly just frustrating. I won't even try to play on Glass days. This is mostly due to how Bungie approaches things. They're very, very heavy handed and like to swing from one extreme to the other. There's no real middle ground and this is what kills them and their player base.

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  • Edited by epicperon: 7/10/2018 4:43:43 PM
    99% of this game isn’t fun. The 1% that is fun is custom games imo

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  • Nope. Which is why Bungie has already stated that they are "looking into" fixing them. Its the same problem that has plaqued all of Destiny 2: Bungie being out of touch with who it is that plays their game, why they play it, and what they are looking to get out of the experience. Because Bungie's out of touch, they wind up making the game THEY want...and then look surprised when we dont' enjoy playing what they've made. The biggest problem is that Bungie is fixated on this shooter-gamer notion of "difficulty"...and too much time and effort was spent in trying to make Destiny 2 "more challenging" than D1. The result---like the Heroic Strike list----is a game that has so many layers of artificial difficulty layered on top of one another...that you get something that is just tedious. Rather than fun. OTOH, the vast majority of the game's PVE player come from a RPG/action-RPG background. So POWER-FANTASY, rather than difficulty is what motivates them to play. I tore through Escalation Protocol last night with a group of randoms....defeating the Level 7 boss with a comfortable margin of time to spare. IT WAS SATISFYING to see how all the grinding had made my Guardian more powerful, and more durable in the activity. THAT POWER----and REDUCTION of difficulty----IS THE REWARD for all the grinding, and optimizing my player. When you take that away----like with what they did to the Heroic playlist modifiers----you BREAK the fundamental reward loop that is essential to every loot-based game. [b] The sense of power-progression. [/b] And that sense of power-progression is what Bungie stumbles into BREAKING at almost every turn because they either don't understand it....or they don't respect it.

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    • Does sitting on the stage of the Sleeper quest that requires 5 Heroics for the past month give any indication if I consider the Heroic strikes to be fun?

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      • could be worse: they could put modifiers on that make them more difficult, and then impose a timer on us.....oh wait.....

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        • Grenadier is fun, especially for a chaos Voidwalker.

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        • I almost never play with glass because glass is just asking to be 2 shot by every add in the game. Or 1 shot by every boss.

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          • They’d be fun with Heavyweight alone, but it’s always paired with something terrible like Blackout or Glass.

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            • No. I do 3 per week and thats it.

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              • With void singe, heavyweight, and iron they're pretty enjoyable. Most other modifiers are crap though, and I wish they'd make it an actual burn instead of a singe that barely increases my damage but letss Nokris 2 shot me.

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