Forge Setup information has moved [url=http://www.bungie.net/fanclub/forgeworld/Group/GroupHome.aspx]here[/url].
[Edited on 10.12.2010 6:42 PM PDT]
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First post here as well. First, great game. With that being said... I think i have an awesome idea of a forgemap. However there is one detail i cant get working, and even though this isnt some king of official forge thread, i believe i wouldnt be all out fishing by asking it here. I simply want a building to fall down - on my / someones command. Now, i tried to make this work by placing the building on explosives (explosives on..well, not normal, not phase, but the last one, and the building on normal. When i blow up the explosives, the building is just floating in mid-air thinking that this is completely normal. Problem is, i dont. Any ideas people? thanks
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Question: What are the Kill Boundaries with "No Shape" used for? I know Kill boundaries have been explained in depth, but the type above haven't. I am just curious with my first post ever! Awesome Game! Thanks
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Cantor create Firefight maps? I think it would be easy to do. Just have on a spawn location a label for FirF_Enmy, or for a drop ship location FirF_enmy_dropship or something. And then you need to make Ammo crates and mabey a spawn location for the weapon drops from orbit that would say FirF_orb_weapon. Then you can have normal firefight on a map that you created. So is it possible to make firefight maps? Or are. You guys going to give us the ability to make firefight maps? I think it would loads of fun. Optic5471
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Thank you very much.
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i dont think you need a clear all function since they have provided us with a blank canvas for forge world. no items apart from the initial spawns.
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seriusly
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Thanks! I'm definitely saving this thread.
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Thank you sir! Needed this :)
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Does anyone know, if it is possible to make "the hill" in a Kind of the hill match a vehicle?
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[quote]there is a delete all of this item option.[/quote] ya but you still need to go find everything first and then do it.
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Bookmarked this baby. I was starting to stress over why i couldnt get my CTF maps to work xD pretty simple aswell. Thanks a bunch.
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[quote][b]Posted by:[/b] ParaLost510 you know what i would like too is a clear all function so we don't have to go around to everything and delete them[/quote] there is a delete all of this item option.
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you know what i would like too is a clear all function so we don't have to go around to everything and delete them
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Im having a hard time figuring out how to make a 1 flag map. what do I set my flag mount as? And what do I set the flag capture point as? And do the spawns work as AWAY team and Home team, if not how does the game decide where the offensive team spawns? Ive got stuff set so i can play.... but no flag is appearing. Thanks
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[quote][b]Posted by:[/b] JABBERWOCK xeno Can you answer my question?[/quote]This one? [quote][b]Posted by:[/b] JABBERWOCK xeno Wait, so there HAS to be a save haven for infection maps?[/quote]Yes. As it says in the OP, items listed as REQUIRED *MUST* be on the map to play the gametype.
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[quote][b]Posted by:[/b] MoronicCinamun [quote][b]Posted by:[/b] JonnyOThan [quote][b]Posted by:[/b] MoronicCinamun I was just wondering, what is the point of every object having a shape?[/quote]Because you can, for example, turn any object into the hill for King of the Hill. Or the drop point for headhunter. Or any other kind of game that needs an area.[/quote] Ok, I was thinking that might be it. Thanks for the answer.[/quote]That's pretty awesome, I must say.
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[quote][b]Posted by:[/b] JonnyOThan [quote][b]Posted by:[/b] MoronicCinamun I was just wondering, what is the point of every object having a shape?[/quote]Because you can, for example, turn any object into the hill for King of the Hill. Or the drop point for headhunter. Or any other kind of game that needs an area.[/quote] Ok, I was thinking that might be it. Thanks for the answer.
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Can you answer my question?
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I'm hoping to have plenty of forging time this weekend. Thanks!
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[quote][b]Posted by:[/b] Joys R Us I am trying to make ctf compatible with my map. I have it working, but the flag spawn and return are at the same place, and I want them in different places. I was wondering can I have the flag spawn point separate from the return point?[/quote]Currently, no. This may change in the future. [quote][b]Posted by:[/b] Outca5tAsSaSs1n ive made a awesome map and a good oddball game variant. but i cant figure out how to put a ball spawn point into my map. where do i find the ball spawn in the place object screen of the forge[/quote]You have to select Oddball in the forge lobby to get the labels available. Then set the "oddball_spawn" label on an object (it's under advanced settings).
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I am trying to make ctf compatible with my map. I have it working, but the flag spawn and return are at the same place, and I want them in different places. I was wondering can I have the flag spawn point separate from the return point?
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ive made a awesome map and a good oddball game variant. but i cant figure out how to put a ball spawn point into my map. where do i find the ball spawn in the place object screen of the forge
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For the race maps, where can you find the race flags? Or is it under something else? (My guess would be the Hill Marker)
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Cheers mate!
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You have to change the gametype in Forge instead of basic editing you have to choose the gametype in forge, on the map of your choice. This will give you the option for labels that have to do with that gametype.
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What exactly are labels are how do we set them to game specific items? I've tried fiddling with respawn zones, flag points etc and all I can get up is No Label, no other labels appear, no option to change the label appears.