JavaScript is required to use Bungie.net

#Gaming

Edited by MacSalad: 4/20/2018 12:51:32 PM
29

God of war success proves a point.

The new God of war has gotten rave reviews. Why? I think it's because people have been craving great single player game experiences. There's been a trend to make more games as a service. Destiny, Fortnite, The Division, etc. EA even claimed people no longer want linear single player games. That's not true at all. You can even see that in these forums. How many I'm a solo player posts have you seen. Posts even asking for solo raids . Look at the success of Horizon Zero Dawn and now God of War. Not every game can be GTA. I loved games such as Bioshock and Dead Space. Speaking of Dead Space they ruined it by trying to make it something it wasn't. Dead Space 3 introduced multiplayer and loot boxes and it was like WTF. They took a great franchise and destroyed it. I loved the first two bought the animated movies and then it all went to hell. I hope developers and publishers take notice. There's room for both types of games and people obviously want more of a variety. Edit: a lot of people have a good point. It's not as cut and dry as single player vs solo player games. Live games and games as a service should be part of the discussion. We all know more money is made this way. I think Horizon Zero Dawn is an example of what I'm thinking. I haven't played it but have heard good things. At first I think Guerilla was sticking to the killzone formula. Then they realized it wouldn't work with this new IP so they went in a different direction. Which was a good thing.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by kellygreen45: 4/20/2018 9:01:25 PM
    It all comes down to risk. Online multiplayer games are "safe" because---once successful---gamers keep coming back to them, and you can get them to spend money on cosmetic and other microtransactions. So they generate a revenue stream beyond the intial sale. The "problem" with single player RPGs is they tend to be one-and-done games. People play through them a limited number of times before setting them aside and moving on to the "next thing". As a result they don't produce that continual revenue stream that multiplayer games do. Corporations are like people....they have personalities Some will embrace risk (Guerilla Games, Sony). Others will AVOID risk (EA). Some are all about the money. Others have secondary missions in addition to making money. You see the same thing in the music and recording industry. Just like you can't control the personalities of other people....you can't control the personalities of various corporate cultures. What you CAN do....is speak with your wallet. I believe in rewarding companies that take creative risks. So I bought HZD...and loved it. I also bought God of War 4...and hope to enjoy it too. If I don't...I still think it was worth the risk on MY part to reward the risk the developers took. If we don't reward that risk....all we're going to wind up with is Call of Duty 35 and Battlefield 20.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon