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#Gaming

Edited by MacSalad: 4/20/2018 12:51:32 PM
29

God of war success proves a point.

The new God of war has gotten rave reviews. Why? I think it's because people have been craving great single player game experiences. There's been a trend to make more games as a service. Destiny, Fortnite, The Division, etc. EA even claimed people no longer want linear single player games. That's not true at all. You can even see that in these forums. How many I'm a solo player posts have you seen. Posts even asking for solo raids . Look at the success of Horizon Zero Dawn and now God of War. Not every game can be GTA. I loved games such as Bioshock and Dead Space. Speaking of Dead Space they ruined it by trying to make it something it wasn't. Dead Space 3 introduced multiplayer and loot boxes and it was like WTF. They took a great franchise and destroyed it. I loved the first two bought the animated movies and then it all went to hell. I hope developers and publishers take notice. There's room for both types of games and people obviously want more of a variety. Edit: a lot of people have a good point. It's not as cut and dry as single player vs solo player games. Live games and games as a service should be part of the discussion. We all know more money is made this way. I think Horizon Zero Dawn is an example of what I'm thinking. I haven't played it but have heard good things. At first I think Guerilla was sticking to the killzone formula. Then they realized it wouldn't work with this new IP so they went in a different direction. Which was a good thing.

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  • Edited by Uncanny_Vale: 4/19/2018 11:59:38 PM
    There’s still great single player games getting made. But the sad fact is that they don’t make anywhere near as much money as “live service” type games. Traditional single player games rely solely on the initial sales to make money. Live games like Destiny or The Division and multiplayer games like Overwatch, Fortnite, CoD etc. have a constant revenue stream via micro transactions that end up making huge profits years after initial release. That why traditional single player games are trying to adopt certain aspects of these models. Games like GTA V, Shadow of War, Assassins Creed, Far Cry would once of been straight forward play and put down single player experiences. Now they’ve got micro transactions, live events, timed DLC’s etc. They are trying get a piece of the “live game” pie. Meanwhile traditional single player games like Wolfenstein or Prey get good reviews but are generally considered financial disappointments because they don’t achieve the large sales targets required to justify not having micro transactions. God of War is a bit different because it’s a Sony backed console exclusive. It’s main purpose is to sell consoles not sell games. Sony can afford to risk a financial loss on that game if it sells a lot of consoles as a result. They obviously put a lot more time and money into that game than other publishers would normally put into a game. Because it’s tent pole game. You can bet your ass that if it wasn’t being backed by Sony it would have micro transactions as well.

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