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Edited by Calliibrations: 4/10/2018 10:29:07 AM
3

Side-mission idea: Shaxx's Redjacks

I've had this idea for a small set of side missions which i've written below: "Guardians! The Redjacks are recruiting! How would you like to become part of a team to be deployed on glorious adventure to claim new arenas for our beloved crucible. Successful applicants can expect to be well rewarded, see Arcite in the tower for more details." The premise of these missions would be simple, a prison of elders type mode set on the crucible maps allowing for teams of 1-3 guardians to fight through and set up and secure the crucible maps. Wave types: Wave 1: Transmat beacon: Place beacons around the map, allowing for Guardian respawns during crucible matches. Wave 2 & 3 (one of these activities randomly picked for each wave): Frame deployment: Place a frame deployment beacon and defend for several minutes until frames are in place around the arena. Objective placement: Place objective items (control capture points and heavy spawns) around the map, enemies can attack and break these items during the round. Extermination: A large number of enemy forces have entered the area, wipe them out, all of them Bomb defusal: enemy forces have deployed bombs onto the battlefield, disarm them. Wave 4 (final): Boss fight: An enemy commander has entered the field, destroy him and show these enemies that this arena belongs to us now! (each boss will drop specific rewards) Rewards: Each completion will drop 1 guaranteed piece of Redjack Guardian gear (similar in appearance to the Redjack frames seen at the tower and farm), along with a couple shaders and an additional random item. Additional challenge modes with higher power levels required (difficulty going up to similar to Nightfall/prestige Nightfall)

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  • Edited by [SiN]大き氷: 4/10/2018 10:47:18 AM
    Always love the idea of helping the redjacks clear areas for shaxx. No matter what form the activity takes, PE, adventure, etc etc. I think it's important to design content with that shared world shooter feature in mind. In other words it should take place in a public space. Emergent gameplay is the best, I miss public events being something we can kick off ourselves somehow. Also this game sorely needs friendly AI, and redjacks would be a great opportunity for that. I recall they are frames so no blood and whatnot.

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