So I had a lot of ideas for mods you guys could use for the mod update that would help prevent it from being just a stale addition I’d really appreciate a response because I took a lot of time to think of these and I tried to balance as well as I could. Ty so much. Love your game and would love to see it keep growing.
D2 ideas:
Mods-armor:
-Create a bubble around you for a short time when activating your super.
-Decreased headshot damage from enemies in pvp
-Axion bolt grenades have two trackers
-Double damage for tracking grenades, with half the range
-Send a duplicate of yourself out (1hp) (stationary)
-activate this (chest) mid to EMP enemies for 1 second. No jump abilities, no grenades
-increased precision damage for every headshot(5x multiplier)
-two Hunter dodges
-activate this (chest) mod to aerial dodge(Titan)
-gain an additional grenade (tracking/sticky) charge
-give an ally 20pts healing mid battle for every 400-800 precision damage dealt
-tag an enemy for 3 seconds
-deactivate the enemies radar for 2
seconds
-activate a shield at the cost of your super energy
-send your (Titan) wall forward and detonate
-for every 10 enemies killed give you and an ally a precision buff for 10s
-additional jump (hunters)
-Boosted glide/jet pack ability(titans/warlock)
-snipers deal 100% more damage every 5th shot
-handcannon’s range is increased for 10s after a kill
-handcannon fire rate is increase for 5 seconds after a kill
-scout rifles precision damage buffed for 3 seconds after 10 connected shots
-pulse rifle headshot damage leaves a burn for 1 tick and 5 ticks if it’s the last burst in mag
-linear fusions deal 130% more damage after a kill with another weapon
-shotguns fire rate increased after a kill with another weapon
-move faster with shotguns in hand
-move slower with shotguns, but deal more damage per slug
-Auto rifles precision damage increases 1 point for every critical hit ramps for 6 secs
-leave a damaging field around you when you die for 13s
-activate an overshield after regenerating 300 hp before
-in air accuracy increase
-increased regeneration after a kill (or more)
-increased movement speed and weapon handling after a precision kill 5s
-instantly start regen after a kill for 1s but have slower total regen(after regen buff)
-staying grounded for 20s will boost your jump ability (and in-air accuracy)
Mods-weapons:
-This (pulse) weapon fires 5 rounds/burst
-This(Handgun) deals a tick of fire damage every 2-3 rounds in its mag
-This (fusion) fires two rounds per shot with less projectiles
-this ( sniper) chains damage after two precision kills in a row
-This (auto rifle) fires twice as fast
-this (smg) leaves a wake of fire after a kill on an enemy that heals you
-this (sidearm) has heavier slug rounds that fire slowly but throw the opponent’s aim off
-this (any weapon) has no in-air accuracy penalties
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Edited by ThisFuknGurl: 4/9/2018 12:29:43 AM[i]Weapon mod [/i][b]Rainbow Burn: [/b]each round fired shoots a different burn [i]Armor mod[/i] [b]Wolf:[/b] After multi grenades and melee ability recharge faster for 3 seconds. [i]Armor mod[/i] [b]Savior:[/b] When health is low and weapon clip it empty gain an overshield for 3 secs. Takes melee and grenade energy. [i]Armor mod[/i] [b]Medic:[/b] Uses super energy, but throwing a grenade heals teammate, If teammates health is full, teammate gains 25% overshield.