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#feedback

Edited by Spawn: 2/17/2018 6:21:00 PM
11

Crimson Days = The Right Direction for PVP

Dear Bungie, I have now played 55 games of Crimson Doubles. Here is my feedback. Game Mode: Positive - Fun, quick, well thought out, love the final round elimination. Negative - I think the second power should spawn about 10-15secs earlier (so 20-25 before the end of round), to make the second power engagement matter in the round. Perks: Positive - ability regen is great for this mode. Feels mayhem level almost when right with your partner. Love the split apart icon mechanic as well. Feels like I can pull off 2v1s regularly, but I am not invincible. Negative - double nades can be spammed endlessly. Rewards: Positive - Ornaments and emotes are cool. Negative - really with there had been an armor set (Amor Armor??? How have we not used that yet). I'm really not a fan of these weird shaped round ghosts. I appreciate that someone put some hard work into them, but I much prefer the older angular style. Map: Positive - LOVE IT Negative - none Overall: I am very happy with this game mode and event. Please keep making more like this. I would love doubles to be a permanent part of the playlists. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • Edited by jhemp12: 2/19/2018 3:43:32 AM
    This mode doesn't need more power ammo. They should take away the power ammo in this mode. You don't need an I win button on top of near instant cooldowns, in 2v2. Every match turning into a fight for the power ammo is what made this mode boring.

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  • Edited by DeathPony07: 2/18/2018 4:59:57 AM
    LOL what? It's the same team shooting AIDS fest that 4v4 is. Only it has grenade and smoke spam due to the faster cooldowns. The time to kill is too high. That's why everyone camps, and team shoots. Lower the time to kill, and all those problems go away, because people will actually rush around again. Abilities are weak as hell in PvP too. I wish Bungie would just get rid of the PvP cancer altogether. It's the main reason why the Destiny franchise is dead.

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    • I like the map a lot. Bungie should slowly drip-feed some more of the D1 maps into D2. Some of them were really fun to play on.

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      • 1 hold to the teammate 2 spam the nades 3 get power ammo rinse and repeat BORING CD had potential but execution is very poor , we need to have special/heavy ammo back asap.

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      • Wow a post that gives negative AND positive feedback. I tip my hat. We need more people like you.

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        • The complaints of "grenade spamming" are funny. Given the grenades are currently so weak anyway, the improved grenade recharge has made actual engagements more common in CD. At the beginning of CD the "team shoot meta" was still common. Did not take long to change that when you tossed a couple of nades where the enemy was camping. Sure, the grenades may not kill them but you can bet they left the campsite. It goes to show that given a viable counter ANY so-called "meta" can be effectively challenged. Bungie just proved that players want more choices and less "balance".

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          • False, we should spawn with special ammo

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          • PvP = the wrong direction for Destiny

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            • Sorry but no, this game mode is trash. The abilities come to fast and cause the class with the strongest grenade spamming to ruin the experience. Hunter are too powerful in this game mode. Good riddance

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              • Agreed on everything you just said

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              • There is no direction for pvp

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